Showing posts with label homes. Show all posts
Showing posts with label homes. Show all posts

Sunday, July 26, 2015

Rendering Lag (Homeshow reply)

Mary the Prophetess asked on the Homeshow forums:
Greetings all.
As I understand it, rendering lag is a function of the distance an object is from the zone in location. Is this true for both the horizontal and vertical axis?
Also, do the number of objects placed affect rendering or just the distance from the zone in? If I were to place, (hypothetically), 1200 floor tiles in stacks around the zone in, would it have any effect on the rendering speed, or is the rendering speed strictly a function of distance from the zone in. and not of number of items?
If building in the breakout area of a huge zone, such as the Hua Mein Retreat, what can be done to reduce rendering times?
Is player lag inside a house, (moving, etc), a function strictly of the item count. or does the distance from zone in *also* increase the lag a player may experience?
I tend to push the limits on my houses to the max, and any suggestions on ways to reduce rendering times and player lag without impacting item count are very important to me. I also worry about the stability of massive homes and crashes that visitors might experience especially if they have a relatively modest rig.
Thanks ahead of time for your suggestions and advice.
Mary

Haohmaru of Daybreak responded with:
There are 2 things that cause the noticable lag/loads people see in homes/halls. Well, there are other factors but these are the 2 biggies most of the time. 
Texture diversity which directly equates to memory usage. The more textures (and geometry but that's far less an issue) used by unique items, the more memory is needed. The more memory needed, the more loading/unloading going on and the hitching that occurs even when you don't 'see' items in front of you. You will try and load any items within your view distance even if above/below you with no direct view. Items farther away use less texture memory unless a copy of the item is also close to you. It's constantly balancing those assets which leads to performance hits.
Item density which equates to rendering performance. If you have 1000 items in your view, it has to setup all of those to be rendered each frame. If you have lights/etc, it gets costlier. Even if the item is 'cheap' (few textures or copies of a select few items all over, like tiles) it takes time to set the items up to be rendered. So even if they are memory-friendly, it can still hurt performance if the quantity in view is crazy.

Unfortunately, there's little we can do to mitigate this since it's a completely user controlled experience. We've always said that players are a homes worst enemy One of the things we often suggest though when homes start to cap out is for players to lower their texture quality while in dense homes (better yet - before entering). Obviously the trade off is aesthetics (which pains me to suggest this) but generally, every step lower in texture resolution (say from Maximum to High) should lower memory usage by almost half, possibly more, sometimes less. If that doesn't do much, then it's more an issue of items-in-view and the only suggestion at that point is to thin out dense pockets which is certainly not a popular solution. I tour homes and watch a lot of crazy tour videos. It's insane what the community continues to come up with so I'd love nothing more than to remove all caps and let everyone go even crazier with their designs, but I'm not sure a computer exists that would allow that yet
I also took a moment to chime in with the following:

As Haohmaru already addressed the actual lag portion of your question, let me take a stab at the rendering lag issue. (And if any devs want to step in and correct any misconceptions I may have about how things work, that's encouraged! Everything I'm about to type is from observation and personal experience, not insider knowledge )

"Rendering lag" is the time that it takes for items to populate on your screen after you appear in a location (as you know, just reiterating for anyone reading who doesn't understand what's being discussed). The further items are from where you are in the world, the more likely it is that you'll run into rendering lag.

Contrary to popular belief, distance from your current location and number of items are the only things that matters with rendering lag. If items are 500 units away from you or 5000 units away from you, when you teleport into the middle of those items, it will take the same amount of time to load on your screen. The more items there are, the more time it will take, but the distance doesn't matter once it's out of your rendering distance from your point of origin. 500 or 5000, if you couldn't see it when you originally zoned in, it's going to take the same amount of time to render.

Rendering lag is actually not connected solely to zone in location--if you zone into a house zone and teleport to the decorations, and encounter rendering lag, then log out and log back in to the decorated portion of the zone, you will log in instantly, with all decor already in place on your screen.

Rendering lag is due to teleporting to items that are outside your character's rendering distance. It doesn't matter if you're starting from the zone entrance and teleporting to a location 10000 units away, or if you're starting from a location 10000 units away, and teleporting to a location at the zone in. If the location you're moving to is outside of your rendering distance, and you appear there instantly, you're going to experience rendering lag. Yes, it's less once you've been to a location in a zone once, and are heading back there, but it still happens.

I've found that sometimes it's actually faster to zone into a house, teleport to the decor, then /camp back to my character (a total time of less than a minute, rather than the longer load time of sitting and waiting for everything to appear on screen).

There isn't really a way to minimize rendering lag. The only thing that will "fix" it is to build the home inside a character's rendering distance from when they zone into a house. Even that depends on player settings, however. If a player has a low rendering distance, a low level of detail bias, and a low spell effects distance, not all of your home may load even if they're standing directly inside of it. Most players' computers can handle high enough settings these days that that shouldn't be an issue, but I have seen it occur.

Mary the Prophetess said: “As I understand it, rendering lag is a function of the distance an object is from the zone in location. Is this true for both the horizontal and vertical axis?”
It doesn't matter if that distance is horizontal or vertical; your visibility is a sphere around your character, so a horizontal or a vertical distance are treated the same.
Mary the Prophetess said: “Also, do the number of objects placed affect rendering or just the distance from the zone in? If I were to place, (hypothetically), 1200 floor tiles in stacks around the zone in, would it have any effect on the rendering speed, or is the rendering speed strictly a function of distance from the zone in. and not of number of items?”
I briefly touched on this earlier. The number of objects placed do affect rendering time, and while they affect zone in time, it isn't a big deal (30 seconds as opposed to 20 seconds, for example).

If you were to place 1200 floor tiles in stacks around the zone in, a player might experience a slightly longer zone in time, but it wouldn't be truly detrimental. I have a home with 1200 floor tiles in one room, and the zone in time isn't noticeably different from a home that's a bit more spread out. Most homes' items are all within a player's rendering distance from zone in (unless it's a breakout or custom build, which I covered above).

As Haohmaru mentioned though, texture diversity is a big one. If you had 1200 floor tiles, and you split those tiles among every type of tile in the game, it would take more zoning time and cause more lag than if you used 1200 floor tiles of one type. In fact, that's one reason I built my cathedral out of as few different textures as possible--the limited number of textures means that it's easier for a lower end computer to render without lag (of the rendering and movement varieties).

Haohmaru said: “You will try and load any items within your view distance even if above/below you with no direct view. Items farther away use less texture memory unless a copy of the item is also close to you. It's constantly balancing those assets which leads to performance hits.” 
 This. This this this this this! Keep this in mind when decorating.

Mary the Prophetess said: “If building in the breakout area of a huge zone, such as the Hua Mein Retreat, what can be done to reduce rendering times?”
When building in something like the Hua Mein, the only suggestion I can offer is to build the bulk of your home within rendering distance of the entrance, and to ensure that there are plenty of points throughout the zone for players to stop and explore. If you ensure that each "exploration point" is within view distance of the next one, this will allow the following exploration point to load on a players' screen while they're occupied with the current one. It isn't a perfect fix, but it does prevent the player from noticing the rendering lag that's occurring, as they slowly move from one point to the next, and each further point renders.

Tuesday, May 19, 2015

The Cathedral of Our Lady

Server: Antonia Bayle
Homeowner: Jazabelle
City: Freeport
Address: Secluded Sanctum
Leaderboard: Massive Homes
Name: The Cathedral of Our Lady


To begin with, yes, I built a cathedral to my character. No, I'm not that conceited. However, my character sees nothing wrong with people wanting to build a cathedral to worship her. After all, in roleplay, please remember that you are not your character! I play a vampire. That doesn't mean I'm going to run around drinking human blood. By the same token, things that my character finds normal, I find really creepy. If someone built a cathedral to me, I'd be outta there! Besides, the cathedral isn't a physical place in Norrath, according to the roleplay.

Anyway, back to the cathedral.

The view from the organ loft.

Three years ago, on March 30, 2012, I posted about the cathedral I built for Dolthaic in EQ2 on the Antonia Bayle server. It's still on the Leaderboards, under the Hall of Fame, though it's drifted a few pages back.

The build was a ton of fun (and took me over a year to complete, since I paused right after starting, to wait for building blocks to come out, though it only took me 5 days to build), but there were a lot of things I'd wished I could do differently.

For one, because of load times and the zone that Dolthaic chose, the Cathedral of Innoruuk could not be any longer than it was--any longer, and visitors would have to wait for the ground around them to load.

Second, I wasn't able to put in all of the details I'd originally envisioned, because at that point, building blocks counted towards the house item count, rather than having their own item count.

Third, this was my first ever home built with building blocks. I made it up as I went along, and hadn't learned a lot of the tricks that I've since discovered or been taught.

Finally, this was a cathedral owned by someone else. It wasn't my home, so the final opinion on things went to Dolthaic. If I liked one style, and he liked another, I went with what he preferred, since I was building to his tastes.

Fast forward three years. I have three years of experience working with building blocks. We have a whole new bunch of zones to choose from to decorate in. We have three years of new items. And for the past four years, I've been roleplaying that a cathedral is beneath Jazabelle's rose bush in her garden, and have been itching to build the zone that I see in my head every time I RP it.

"Beneath" is perhaps too simple a term to describe it. Jazabelle is a vampire. She inspires lavish devotion in her household via a combination of vampiric magic and pure coercion (yes, she's a coercer). Her household's cult-like worship of her has created a sort of mass hallucination centered around the rose bush, and the supposed cathedral beneath it.

This book at the entrance describes how you got here. ...you think. Maybe.


The vestibule, with the stoup in the left corner. A very simple room. Be sure to read the book!
The Cathedral of Our Lady is the result of that mass hallucination. When members of her household "visit the Cathedral," this zone is what they see.

Of course, it isn't just a mass hallucination. There's a magical component. Because of the years Jazabelle has spent feeding this one particular rose bush a rather ...interesting... diet...

The book of readings on the lectern. Yes, they're all this creepy.

...the rose bush is now a semi-sentient entity that craves blood. Also, it has thorns. Did I mention it has thorns? Be careful around the vines in the cathedral...

Since building blocks and items now have a separate count, I figured that I could go crazy in my cathedral, satisfying my desire to build things the way I envisioned them the first time.

As I said before, Dolthaic's cathedral was limited by how far away from the entrance point of the zone the teleport pad could be. Because this cathedral was built directly in the zone of the Secluded Sanctum, I didn't have to worry about teleport pads and loading times. Plus teleport pads annoy me. I know they're useful sometimes, but if I can create a zone that doesn't need to use them, I'd rather do that.

So I chose a zone where I wouldn't have to have a teleport pad.

Lefthand aisle with climbing vines. The rose bush has influence even here!
The sound of the fireplaces that I used for the base of the windows in Dolthaic's cathedral always irritated me. However, I couldn't think of anything else to use at that time, and I liked how they looked. So I left them.

When I built my cathedral, I tried to use fireplaces. Unfortunately, while I'd used 12 in Dolthaic's cathedral, I wound up using 44 in mine. 12 was bad. 44 was enough to send me to a mental institute. So I switched 'em to something else.

View of the altar and high altar.
The window frames were a touch of genius on Iosabella's part. I commissioned her to do a baptistery for the cathedral after seeing the wonderful job she did on Dolthaic's baptistery. (In fact, I commissioned her even before she'd finished his, because I liked it so much!) She's been working on the baptistery while I've been working on the cathedral, trying to match my style of build.

I ran in to visit the baptistery while she was working on it, and saw that she'd created an awesome gold frame around the windows she was working on. That meant that I immediately ran back to the cathedral to add gold frames to all of my windows. It took 76 copies of Rallos' Blessing and 135 copies of Conquering the Wastes to make those lovely borders.

Closeup view of the high altar, with a strangely familiar icon.
When it came time to do the interior decor, from the high altar, to the lectern, to the pipe organ, I was stumped. In Dolthaic's cathedral, I'd used building blocks almost exclusively on all of those items, and they were nice, but not ornate enough for what I wanted with this cathedral. We'd had all sorts of new items added, and so many of them were ornate, I knew I could find something to build things out of!

Which is when I remembered the High Keep furniture. Two ornate chests, four bookcases, five chests, and an ornate chair later (plus an emerald stained glass window, a house actor of Jaz, a rose, six eucalyptus candle sticks, and six candles ringed by roses), I had a high altar to be proud of!

View from the altar, looking back at the choir and organ loft.
The first time I saw the High Keep Long Bench, I knew I wanted to use it in whatever cathedral I built. However, the cream seating didn't go with the predominantly red-and-stone look of the cathedral. So I covered the cushions with burgundy spuncloth throw cushions. Better!

The pipe organ and choir.
And the pipe organ. Oh, the pipe organ. I spent longer on the pipe organ than I did on any other piece in the zone. It took me 16 hours (2 8 hour days) to build the pipe organ. In contrast, it took me FIVE days to build the entire zone, and five days to fill in all the zone details. One sixth of my entire decorating time was spent on the pipe organ!

Dolthaic's cathedral took me five days total to do.

This one took me 12 days, spread out over a month.

Dolthaic's cathedral will always have a place in my heart, because it was the first cathedral I built (and possibly the first player built cathedral in EQ2, I'm not sure). However, this cathedral is uniquely mine in a way that his never was. My voice had the final say over every detail (well, and the first say, the second say, and every other say in between).

This wasn't my second cathedral build, though! I tried two other times to build the cathedral. The first time was just a few months after I finished Dolthaic's. The second time was mid-2013, and I tried to build the Crimson Cathedral. It didn't work out.

Here, have a Facebook album of all of the iterations of The Cathedral of Our Lady, starting on April 22nd, 2015.

And the full manifest of what it took to make the cathedral (minus the prestige housing portals):

a long stone corner counter35
a repaired piano2
Black Marble Stair5
Black Marble Tile28
Block of Fancy Fulginate152
Book of Hate1
burgundy spuncloth throw cushion184
Candle Ringed by Red Roses50
Captive Audience1
Cerulean Calm Bottle1
Chalice of the Spurned1
Chipped Freeport Celebration Cup1
Coin of Winning8
Conquering the Wastes135
Crawling Captive3
Crimson Stained Glass Square60
Dangling Skull Collection5
Decorative Vines89
Doomed Ettin Skull10
emerald stained glass oval1
erudin screen78
eucalyptus candlestick6
Golden Wash Basin1
Half Block of Adamantine10
Half Dozen Roses in a Smooth Vase49
Hedge Seeds6
Hewn Stone Counter17
High Keep Bar Stool2
High Keep Bookcase3
High Keep Chest47
High Keep Dining Chair15
High Keep End Table3
High Keep Long Bench24
High Keep Long Chandelier10
High Keep Low Bookcase4
High Keep Ornate Chair5
High Keep Ornate Chest7
High Keep Settle1
House Actor21
Large Circular High Keep Rug1
Long High Keep Runner2
Magic Door to the Guild Hall1
Narrow Divider of Fancy Fulginate246
Navigated Travels1
Ornate Shadowed Stone Bookcase170
Pile of Coin Square8
Plain Gorowyn Door2
plain sumac tile8
Qeynos Sign1
Quel'ule Notebook3
Rack of Love Potions25
Railing of Sumac1
Rallos' Blessing76
Red Roses Blooming with Love18
Sacrificial Dagger of Fear1
Seeping Shadow1
Shackled Elf Skeleton1
Shackled Human Skeleton2
Shards of the Scorned1
Short Column of Adamantine91
Simple Antonican-Style Guild Tapestry2
Single Red Rose10
Single Red Rose37
Square Cage1
Stair of Fancy Fulginate3
Stair of Redwood3
Stair of Sumac4
Stony Lichen Square3
Strewn Scarlet Petals12
Tall Column of Adamantine390
Tall Divider of Fancy Fulginate166
Trophy: Fang of Ichor1
Wicker Demijohn1
Woven Reed Bowl2
Zlandicar's Heart1

This cathedral has been a labor of love, and something I couldn't have finished without the help of my guild mates. Thank you to everyone who stopped by to help me error check, to give me ideas when I was stuck, and to the Creepy Crew who hung around for several hours, watching me decorate (you know who you are!). Also, to Iosabella for scaring the hell out of me by logging in on top of me more than once, and for those gorgeous, gorgeous window frames. And Blazewolf, thank you for pushing me to add those final finishing touches to the choir risers. I like them 1000x better now.

Danyella of Freeport was the first person I ever saw to use the High Keep chairs as door frames. Thank you for letting me use that lovely idea. It's perfect!

Of course, this entire cathedral wouldn't exist if Dolthaic hadn't commissioned me to make the first one back in 2011. Thanks, Dolthaic!

Wednesday, September 25, 2013

The Homes and Tomes Credit Union

The first time prestige houses went on sale, I excitedly purchased several. Unfortunately, one of my purchases was a Personal Dojo, which I'd sworn to never buy--I had selected it while browsing the sale, and forgot to move off of it when I went to purchase the house I actually wanted.

The default dojo.

To my mind, the dojo was much too small for the amount of money SOE was asking for, even at sale price.

But I'd purchased it.

What was I going to do?

I tried a variety of things with the dojo, from a small home to a general store. But nothing quite worked out. The house just wouldn't cooperate with my ideas. The center dividers kept getting in the way, and I couldn't seem to get my mind to see them as anything other than center dividers.

The dojo sat mostly empty for months. Then a chain reaction happened. First, I remodeled the Homes and Tomes guild hall (now outdated--we've moved to a T3 in the Commonlands). Everyone had a 20 item limit for personalizing their office space. As guild leader, I decided that rule didn't apply to me. My office took several hundred items. That was fine for a while.

However, guilds are not static creatures. They grow. And as members moved up in rank, more and more people needed offices. That meant that my several-hundred-item office was taking up space that was needed for other offices. So while everyone else had an office in the hall, I moved my office to a prestige portal which linked to the guild hall. This way, my office would only take one item instead of several hundred, and I could decorate to my heart's content.

Once I'd created my office, the depots, crafting tables, and apprentices that once lived in the Everfrost home I used as an office needed to move somewhere else. Why not the dojo? It was a small space, perfect for housing apprentices, depots, and crafting tables! I just had to think of a theme that would work for the space.

I was standing in the guild hall, staring at our banker and wracking my brains for an idea when it hit me. Homes and Tomes' concept is that of a construction and interior design company. Many companies have their own credit unions. Additionally, the guild had elected to leave our harvest depot public, and to move our rares to a home controlled by the officers. If I put the rares in the credit union... the ideas began to flow.

And so the Homes and Tomes Credit Union was born.

Located on the Leaderboards under Small Homes on Antonia Bayle, "The Homes and Tomes Credit Union."

The teller windows disguising the center divider of the dojo.
As I was building the Credit Union, I looked around and realized the bank was very empty without employees. I thought about using plushies, then realized I had the perfect employees available: tradeskill apprentices. Tradeskill apprentices were another item that I just couldn't seem to work into any of my existing homes. I had originally planned to create a "bunk house" for the apprentices, but moving them into the Credit Union to act as tellers was a perfect solution. Plus, I'd have personal harvest depots available, with the supplies for the apprentice dailies ready and waiting. So I moved my apprentices into the Credit Union (along with the apprentices of a few friends), and wound up with Tellers and Guards. Hooray!

Windows I and II.
Of course, that isn't as much of an issue now that they made the apprentice daily items stack, but when the Credit Union was first created, the items didn't stack (yes, the Credit Union has been mostly done since February. I just didn't have an urge to post it. But then three people in under a week asked me why they couldn't find it on the leaderboards, so I had to clean it up and post it...)

The bank has a suggestion box. Be sure to leave your suggestions!
Having a mailbox in a bank didn't sit right with me. At first I had the mailbox tucked away behind the window in Teller I's area. But I soon realized that I didn't like how hard it was to get to (while the windows are big enough to squeeze through, it's a bit of a hassle having to run and jump every time you want to reach the box). However, while it was back there, I had it sunk into the counter. I realized that it looked a lot like a simple box with the bottom hidden. And a suggestion box seemed like the perfect solution to the mailbox delimma. I could have it in plain sight, yet not have it be a mailbox. (Duh.)

Back of the Credit Union, where the vaults are.
The vaults came about because I hate how the default personal harvest depots look. They're too tinkered. Flipping them and tucking them back so only the trim shows creates a perfect vault door, however.

Each has a plaque overhead detailing what's inside, so that guildies and non-guild individuals depositing items don't accidentally store guild rares in with my personal stash of items. Holiday items are separated out from commons and rares, and Frostfell has its own box.

Closeup of one of the deposit boxes.
The wall of safe deposit boxes used to be a wall of sales crates. Inside, I kept my fuels. Then SOE kindly added personal fuel depots, and the sales crates were no longer necessary.

I firmly believe that sales crates should be easily visible, so I removed them from the wall (they were only holding my fuel anyway, and now I can use them to sell other things!), and replaced them with normal crates.

It makes sense for a bank to have safe deposit boxes, doesn't it?

The signs are Coldain Signs, flipped and sunk.

The safe. AKA the fuel depot.
Speaking of the fuel depot, I had it hidden under the counter behind teller window VII at first. Then I decided that it was too much of a hassle to hop through the window to refill it, so I moved it to the wall and turned it into a safe, complete with key. I'm not particularly happy with the gold frame, but it's functional and matches the rest of the Credit Union.

This was pretty much the only thing I had to complete in order to get the Credit Union ready for publication on the leaderboards. The home has been done for months (aside from the clutter I left sitting around as I used it as a dumping ground to empty out my inventory when necessary, which I cleaned up when I published it).

Windows VI and VII.
I have fond memories of banks from my childhood. My grandfather's house was situated right next to a bank, and my great grandfather and I would walk down to the bank approximately once a week.

My grandmother used to treat her daughters to the complimentary coffee from the bank. So of course, the Credit Union had to have complimentary refreshments in honor of that.

Mmmm refreshments. The coffee is missing (I forgot to put it down).
 I'd meant to have an urn of coffee and cups, but I forgot to put them in before I published. They'll have to be put in after the Credit Union hits the Hall of Fame.

Behind windows VI and VII. Tellers hard at work.
And here's a peek behind the teller windows off to the sides. I made sure to put in a ledge so that the poor Coldain can see over the edge...

That concludes the tour of the miniscule Homes and Tomes Credit Union.

I did make sure to tuck crafting tables under the counter at teller window IV, so that apprentice dailies are easy no matter which side of the counter you're on. Additionally, the Credit Union acts as a portable crafting room for homes I'm working on. I can just plop down a portal to the CU, and easily travel back and forth between a home fully stocked with tables and materials, and the home I'm decorating. The crafting tables are reachable from the zone-in point of the CU, so there's no need to even take a step!

Saturday, September 22, 2012

Jazabelle's Everfrost Office

The old arched windows of the Everfrost portal hub.
From the moment I understood how prestige housing portals would work--and I admit it took me a few days and a bit of research before I was positive I understood it properly--I was determined to put together a portal hub.

My first attempt at a portal hub took the arched windows I'd constructed for Dolthaic back in April of 2011, and turned them into "windows" into the different homes. I liked the idea, but there wasn't enough room for expansion.

The round portal/transport room.
And ringing a room with ten windows meant over 100 items for the "windows" alone. With the low item count of the Everfrost house, that didn't leave me much room for decorating the rest of the house.

Regretfully, I put my office on hold and worked on other projects. I just couldn't seem to figure out a setup for my portal hub that would work for me. I accumulated portals in the meantime, tossing them into the Everfrost house wherever the mood struck me.

Framed portal "painting" at H&T.
Then in early June of 2012, I revamped the guild hall. Afista had used tiles frame the portals in her portal hub. I used the same idea for the portals in my guild's hall, but tweaked the design a little bit--I included paintings to frame the tile and give it a more finished look, much as she framed tiles in her portal hub to showcase them. The result was a framed "painting" of a portal hub that received quite a few compliments from guildmates and visitors alike.

Not long after that, sometime in mid-June, Hopsalong built her portal hub. She took the idea Afista came up with that I tweaked, and also tweaked it. The result was an elegant portal hub with plenty of room for lots of portals, and a very easy method of expansion.

Hopsalong's portal hub.
I admit that Hops' portal hub made me insanely jealous. It was gorgeous! And if I were the sort of person who bought layouts from other people, I would have snapped up her hub in an instant. But I'm not. Besides, I don't own a Felwithe house, which is what her portal hub is in.

Hopsalong's hub spurred me to start working on my own again. I went through several attempts to build a suitable layout. The first was very similar to both my original hub and Hopsalongs--a hallway that terminated in a round room, then branched off into other rooms. While it was nice, I felt too much like I was copying Hopsalong rather than being inspired by her. It also didn't help that I went exclusively sumac, without the trim and color Hopsalong has in her hub to cut back on the "sumac poisoning."

A baseboard and some crown molding would do a lot to cut back on the overwhelming sumac feel.

I struggled with the hub for several days, popping back and forth between Hopsalong's hub and my own. No matter what I did, I didn't like it.

It was while I was running circles around Hopsalong's hub, trying to think of materials other than black marble building blocks (which I didn't have, and refused to spend SC on) that I really looked at the paintings lining her walls. Gold and sumac, opulent, easily sized--the paintings would make a perfect baseboard!

I immediately crafted several and popped into my portal hub. But no matter how I tried, the shape of the rooms and the paintings meant that they just wouldn't work as baseboards. I couldn't sink the paintings low enough to act as a baseboard. If I angled the painting and hid most of it in the wall, by the time the sides of the painting stopped poking through, the bottom did, too.

The first time I actually liked where the hub was going.
Eventually, I realized I was trying to stay too close to Hopsalong's work. Her work was "safe"--I'd already seen how it turned out, and really liked it. If I wanted the paintings to work with my house, I'd have to do something different.

Luckily, it turned out I didn't have to do too much different. I could keep the front hall that opened up into a large room. However, I went with a square room because of the patterns I wanted for the paintings. I kept the sumac walls, but ditched the sumac floors. And I definitely wasn't going to go with a stained glass ceiling--while I adore Hops' hub, I'm not a rainbow person. I'm also not big on stained glass. I feel that it should be used to accent. With Hops' hub, it works. All that sumac means that the stained glass isn't overwhelming, especially since it's a focal point. That wouldn't work in my house. So I went with a plain white ceiling, and jazzed it up with more gold.

The front hall opening up into the center room.
Confession time: I'm not really a gold person, either. If I were to see something like what I built for my Everfrost hub in real life, I'd look at it and think it's pretty, but much too ornate for me. But in-game, this works. Part of why I enjoy decorating in-game is it allows me to step outside my comfort zone with furnishings and architecture.

Back to my portal hub! I left the hub pretty much undone for the rest of July and August. I'd done the front hall, but was stuck on how I wanted it to transition into the large center room. Plus I was out of town in July, and by the time I came home in August, I'd lost my drive to work on the hub.

But on September 1st, I went back to working on it, and I worked hard. It was like a mental block had cleared, and I had more ideas than I could build! There were some rough patches, and plenty of ideas that I worked on for hours, then scrapped completely. I moved my teleportation objects around the hub several times a day, trying to find a good spot for them.

Eventually I had the layout set up how I wanted it. And then I moved my office from my guild hall to the Everfrost hub. I decided it wasn't fair that my office used over a hundred items, while everyone else was limited to 20. With my office in my Everfrost hub, people would be able to expand their customization of their offices in the guild hall.

Seating!
Because it was an extension of the guild hall in my mind, I included some similar items, like the circular seating in the center of the large room. I went with a different color scheme, but kept the idea of seats arranged around a planter.

I actually spent the least amount of time decorating my office in the hub, although it probably looks like I spent a really long time working on it. For the most part, I just transported the layout from the guild hall to the Everfrost hub.

The office desk, transported from the guild hall.
Everything on the blue carpet is exactly as it was in the guild hall. The changes were made to the sides of the room and the fishtank--where in my old office I had a single bookshelf and a small set of shelves on the wall for trophies, I wanted more space in the Everfrost office. I also wanted to make sure that my portal objects didn't look odd displayed around the room. That meant building a set of shelving units to house any portal objects that didn't hang on the walls. I also needed space to display random other items--like the Community Cushion, and the prize for submitting a home to the NotD contest (I'm still sad I didn't win, but not too sad. I got my present and my scare "crow," and that's really the only reason I entered in the first place!).

Shelving unit and portal paintings.
While it's a little bit annoying to not have the portal objects right in the front room when I zone in, it's not bad enough that I'd move them back there. The portal objects being at the front are nice, but this way I get more use out of my office. I have to run back there each time I want to teleport to one of the DoV zones.

The biggest difference between this office and the one in my guild hall is the aquarium.

Yes, I like to do the stereotypical aquarium. There seem to be two types of people--those who like them, and those who don't. In real life, I'm not a fan. The wet, fishy smell irritates me. But I enjoy looking at fish, and I enjoy the artwork that people turn their aquariums into.

Shark tank! Don't go swimming in there...
So in-game, I build them. This one was partially inspired by my own shark tank in my Kelethin home, and partially inspired by Tock's tank in The Spider. I liked how the water in the back with a misty tile turned out for Tock. It's an idea I'd been playing with using since the first time I saw the misty tiles. However, I hadn't had a chance to build an aquarium since they came out. When I saw what Tock had done, and how well it turned out, I decided it was time to put my own attempt into play.

Jazabelle has a thing for sharks. She loves them. It has absolutely nothing to do with an easy way to dispose of evidence, I swear! So that meant another shark tank. But when I put together the tank, I realized that sharks alone are a little bland. So I tossed in a sea turtle and some slugs. Then I added in a few other items to add motion, such as the seafarer's float net, the doomed prisoner, and the new crafted Withering Lands flowers. The spores from the flowers float slowly, and really give the impression of being under water. The tank looks much better in person, with the swaying, the rippling, and the flickering blue light (Thanks for reminding me to put those in, Tock!).

If you'd like to visit, feel free to stop by Jazabelle's Everfrost Summer Home in Qeynos, on the Antonia Bayle server.

For more screenshots of the home that weren't included in the blog, as well as expanded captions on most screenshots, click here to visit the Facebook photo album.

Wednesday, September 12, 2012

To Commission Or Not

The Cathedral -- probably my most well-known project.
On occasion, I'll get a tell out of the blue, asking if I do commissions.

Sometimes the tell starts with flattery. The person contacting me offers praise, and specific examples of their favorite aspects of my work.

Other times, they've heard about me from a friend, or maybe they've seen a single home I've done. They aren't sure how to approach me. House decorating isn't their thing, and while they want a nice looking home, they really don't know what to say to one of those crazy decorators.

People come to me with awesome ideas, ordinary ideas, or no ideas. The one thing that everyone approaching me has in common is that they've decided that I'm the decorator who should work for them.

What do I tell them when they ask to hire me? The short answer to that question is "maybe." As I mentioned in the Cathedral blog post, I'm terrible about doing commissions in a timely manner. If it's not life biting me in the rear, it's me becoming distracted doing something else. I should say no to people, because honestly, it's not fair to make someone wait six months to a year while I hammer out a house. However, I have a hard time saying no when asked.

Do I like doing commissions?

Nope. I really don't. I love the ideas that people come up with, and I love trying to capture those ideas. But I don't like decorating for someone (see note at the end of the article). It's one reason why I had such a great time building my Tudor Farmhouse and then putting the layout up for sale. I got to build what I wanted, when I wanted, with no stress about finishing in a timely manner. Putting it up for sale as a layout like that also means that any time someone wants the layout (with or without modifications), I can easily just pop in to the house and load it up. It means no waiting for either party.

The Tudor Farmhouse -- I should have waited for building blocks!
There's also the issue of the homeowner's vision versus my own. Some homeowners are great to work for. They let me do what I want, and only pop in to say things like, "I'm not really that fond of the centerpiece you built. Do you think you could switch it to something else?" I'm okay with being told that what I've done doesn't mesh with the vision someone has for a project. It's their home, after all. However, I like to be given the freedom to do what I want. Sure, I'll discuss it with the person. I'll ask them what they were hoping for, so that I have an idea of what to aim for.

If the house is meant for roleplay, I'll ask what sort of roleplay, and tailor the home to that. When I did the Cathedral, I knew that the home would be used as a venue for speeches. Much like a real life house of worship, the people roleplaying followers of Innoruuk would be gathering there for sermons. That meant that I had to ensure that the benches I used could be sat on, and with as little fiddling around with positioning as possible. Little details like that are what make a good project great, in my opinion.

Menan's Manor. I don't think the homeowner plays anymore.
Unfortunately, for every homeowner I've worked for who has been awesome, I've had a homeowner who insisted on moving things around on me or "helping" me decorate. I don't play nice with others when it comes to decorating a space. If you've asked me to decorate your house, and then you come in behind me and tweak things right and left, I start to feel like I shouldn't even bother. After all, you've shown that you have the ability and the inclination to decorate, so why am I here?

If a homeowner comes in after I'm done and I've been paid, I could care less if they move things around, tear things down, add things in, or just pack up the house (all right, I might be peeved if they packed up the house). I did what was asked, and I've received my compensation. Besides, it's their home. But if a homeowner does this while I'm working on a home, I start to become annoyed.

Occasionally, when someone hires me, they start to feel like they're better than I am. They've hired me to do a job. That means that no matter how much they admire me or my work, they're in a class above me. I'm working for them, after all. It doesn't matter that my $15 a month for my Gold subscription is just as good as their $15 a month. It doesn't matter that decorating is just as valid a play style as combat or raiding. I'm not "really" playing the game as it's meant to be played, so I'm not as good as they are. (Don't get me wrong. I respect all other play styles. Just because it's not my cup of tea doesn't mean that I don't respect it. However, this is the attitude that I've had thrust upon me more than once simply because I prefer the non-combat aspects of the game, and am working for someone.)

Then of course, there's the problem of cost. What do you charge someone who's asking you to build something? Especially something as individual as a house?

My guild's hall, and the only guild hall I'll ever decorate.
It's only recently that I've learned to save my platinum. I've been playing since late 2005, and my platinum amount across my account fluctuated from between no money to maybe, if I was lucky, thirty platinum. At one point, I had to sell some of the gear I'd saved for appearances in order to afford the price of the boat (back when the boat cost money in Freeport and Qeynos) in order to go out questing.

A house one year ago would cost me approximately sixty to eighty platinum to decorate. Today, I can drop sixty platinum on a stable. Not an entire house, just a stable. This doesn't take into account the amount of time a house takes me. Even when I'm obsessed with completing a project and work on it nonstop (and this doesn't happen often), it still takes me upwards of 40 hours of gameplay to finish. It's not that I'm slow at decorating. I'm actually pretty fast about getting the structure up and into place. The problem is that I'm also compulsively detail oriented, and will tweak items until they are lined up to the pixel. Shifting items by 0.0001 units is not uncommon for me.

Back to platinum and gameplay--in 2 hours of gameplay, questing in a level 90 zone I've never been to before, I can make probably 20 platinum. Questing in a zone where I do know the zone and quests, I can make more than that.

So if I were questing rather than decorating, I could make 400 platinum or more in the amount of time it takes to build a house.

The Norrathian Research Library is perhaps one of my favorites.
However, as I said, it's only recently that I've begun to actually save platinum. 400 platinum sounds like an obscene expense to me. And when you do projects, you're supposed to come out ahead, not just break even. That means that to "come out ahead," I'd need to charge more than 400 platinum. I understand that there are people out there who wouldn't blink twice to drop 400 platinum on a house. I wouldn't drop that on a house, and I'm the one building the house!

Then we need to take into consideration reputation. I don't believe I'm that good. Yes, my houses are close to flawless from an alignment standpoint. My textures line up the best I can make them, and if it's a tossup between a wall with varying sizes of building blocks that only takes three items, and a wall of identically sized building blocks of twenty items, I'll go for the twenty items because it looks better. But for the most part, the homes I build are simple homes. The Tudor Farmhouse? It's just a house. My Kelethin cottage? Once again, just a house. The Cathedral isn't, but that one was done on commission. And when you come right down to it, the Cathedral isn't actually that architecturally impressive. It's a rectangle. A pretty rectangle, but still just a rectangle. There are plenty of people out there with the vision to put together architecturally impressive pieces of work that I'd love to have for my own. They may not line things up as nicely as I do, or have flawless textures, but their work is more intricate than mine.

So should I be charging what I feel I'm worth, or what other people feel I'm worth? Especially when the amount I feel I'm worth is very different from the amount that other people seem to be willing to pay?

But not all people think my work is worth much. In quiet times, I've had people request houses. We discussed the house they were interested in very seriously, right up until we got to price.

There are people who think they're doing me a favor by offering me an empty house to decorate, and expect that I should do it for free. Of course they'll cover the fuel costs. They're keeping the house, after all. But I should be honored that they're offering me an empty house to indulge in my silly decorating pastime!

I've never had so much traffic during construction as I did with the Cathedral.
Then there are the people who would like a house, but don't have a lot of platinum. For them, a couple of hundred platinum for a house is outside the bounds of reasonable. They'd have to save for a year or two to see it.

And then, I've been offered upwards of 4000 platinum to build a home.

I turned them down.

Why?

When it comes right down to it--stress.

I decorate in EQ2 for a variety of reasons. I play because I love decorating--I've done it everywhere from The Sims to SWG. I decorate because it's a form of art, and the fastest and easiest method I've found to express my artistic side in a method that people can interact with and enjoy. I decorate because it's stress relief. I become absorbed in the numbers of the editor, in the placement of items, in trying to get reality to match my vision. Yes, there can be times when it's frustrating, especially if something isn't working out, but overall it's much less stressful than anything else life can throw at me.

Stress is a big problem for me. In Homeshow, I've mentioned a few times (all right, probably more often than I should--I do tend to whine about it) that I suffer from food allergies. I've mentioned that the foods trigger migraines for me.

What I haven't mentioned is that the food triggers are only one set of triggers. Stress, weather, sudden exposure to light--the list goes on. And I don't just get migraines. I have what one neurologist likes to call "intractable chronic debilitating migraines." In layman's terms, that means that I come down with migraines so bad, I'm put out of commission for days or weeks at a time. And it happens a lot. And they don't respond to medication.

Did I mention that stress is a big problem for me? I think I did. Even thinking about being stressed causes me minor migraines. Actually stressing out can send me to bed with the curtains drawn and the covers over my head.

Decorating is a sort of meditation for me. You don't need to use (much) math with the layout editor, but to get things lined up precisely, it helps to know how to do it. Math is also a form of meditation for me. It keeps me calm, even when the numbers aren't adding up right. I use more math than the average decorator because of that. Not only do I use it to ensure that things line up perfectly, but it's soothing for me.

It's one of the few things I can do even with a migraine. And while it doesn't help the pain, it allows me to mostly ignore it.

The real answer to "to commission or not?" is "I really shouldn't." I'll do it, especially if I really like an idea that someone has, but I shouldn't.

Note: Thank you to Niami for reminding me of this. I wanted to add it on, but forgot to before I posted.

One thing to keep in mind though, is that this is mostly about people I don't know approaching me with commission projects. When people I know approach me, it's a different story. This is especially true when they understand chronic conditions.

I like to do projects for friends and close acquaintances. Strangers are different. Strangers may say they understand chronic issues, but chances are that they'll become frustrated if their home isn't done within a month. I've had it happen time and again. I tell people that it'll be a while before I can start on their project, and once I do, they may not see a lot of progress. I tell them they can expect the project to take anywhere from a couple of weeks to a year from when I start. They say they're okay with it, and then they become pushier and pushier if it's not completed quickly once work starts.

Friends understand that I've had periods of time where I disappear from the game for a month or more, and that when I do, I'm probably flat on my back in bed, desperately wishing for a migraine cure. Close acquaintances have the potential to become friends, and oftentimes it's a decorating project that does it. I enjoy those sorts of projects. It's much less stressful for me when a friend and I can negotiate a price, instead of the onus being on me.

So feel free to approach me about a project, but understand that I may say no. And if I say yes, please understand that I will take my time. It's not that I don't like you. It's not that I'd rather work on other projects. It's that I do what's best for my stress levels at the moment, and if I'm not feeling like your project is one I can handle at the moment, I may work on others, or I may not decorate at all.

Happy decorating!

Tuesday, September 11, 2012

Zhadowsee's Birthday Stables

Yes, I'm still around. Life just caught up with me (I took a trip out to visit Z, and coming home has been an adjustment. Then migraines and other facets of life hit, and gaming took a backburner to everything else). But I'm here now.

Just in time for Zhadowsee's birthday, in fact.

I bought Zhadowsee a mount for his birthday. Meet Compass, the drake. However, it seemed a little cheap of me just to get Z a mount for his birthday. Your birthday is only once a year, and unlike the grandfather clock and sweet note he gave me, I couldn't be sure that he'd like the drake. After all, I'd raved about how much I adore grandfather clocks, and built several in-game before they came out with the station cash one. Plus, the station cash one has a dragon on it! Anyone who's spent a bit of time with me knows that I'm dragon crazy.

Then I decided that I would build him some stables to go with the mount. I've never actually decorated a full house for Z. I've done rooms, partial homes, partially completed homes, but I've never finished anything for him. Part of it is that he likes to decorate on his own. Part of it is that out of the two of us, he's the storyteller. Decorating is telling stories with scenery, but it's a very slow method of storytelling, and I'm better at vingettes than telling a full story. His decorating is more organic--he once did an RP scene for me, in which objects in the house kept moving. He had several layouts, plus what he moved by hand. Depending on what I noticed, what happened next changed. So I've never done a house for him, leaving him to set them up himself.

The first thing I did was to sneak onto his account. Unlike me, Z doesn't have a ton of empty houses waiting for use. He had exactly three houses, and all three of them are already in use.

Well, that was no good for my purposes. I immediately tabbed back to Jazabelle and started touring prestige houses. I knew I wanted the house to be a prestige house, for the portals. The stable was going to connect to his home in Neriak, whether he wanted it to or not!

It was as I was browsing houses that I realized that the Secluded Sanctum has an item count of 800, and costs only 1000 SC! All other 800 item count houses cost 1350 or so. Plus the Secluded Sanctum has a very wide open front room, which was perfect for my purposes.

I added the Secluded Sanctum to Zhadowsee's gift, tabbed back to Zhadowsee, and claimed the house. Then I snagged the mount out of the mail, dumped it in the house, and set Jazabelle trustee. Carefully, I positioned Zhadowsee exactly back where I found him, and logged him out.

Then I feverishly set to work.

The front doors, minus the door frames. Those came later.
I had seven hours to complete the house, not counting the time off I would have to take for food and housework, if I wanted to finish it up before Zhadowsee got home and logged on.

The first step was to build the walls of the stable. The Secluded Sanctum is rotated 22.5 degrees off of the cardinal directions, so I had to figure out how I was going to cover the existing ground in the Sanctum, while keeping to the shape of the stables that I wanted. Luckily, it wasn't too hard. The center pathway of the Sanctum is 12 units wide--exactly the width I wanted the stable's main hallway to be. And with the rotate group around point tool, it was a simple matter to build the stable on a straight East/West axis, then rotate everything around the first tile to line it up to the house. With that figured out, I really got down to business.

Unfortunately, I didn't reach my self-imposed goal of finishing before Zhadowsee got home.


I gave him some very firm instructions. I'd done my best to ensure that he wouldn't be able to find the house, except that I'd gone ahead and dropped a portal into his Neriak house, so that I wouldn't have to do it later. He was very good about not sneaking into the work in progress.
The final view of the stable doors.

Happily, he had plans away from the keyboard (I know you're not supposed to say that about your significant other, but sometimes you just need that privacy to get things done! I didn't want to feel like I was ignoring him in order to finish up his present, so the fact that he had things to do was perfect). So, given another couple of hours to get things done, I went to work even harder!

Originally, I'd set up the stable with 8 stalls. I had five mounts on me that I wouldn't mind missing or were easy to replace (The Gorowyn, Neriak, and Kelethin destriers, the quested Gryphon from DoV, and the Winter Wolf mount). That left two empty stalls--stalls which Zhadowsee could put any of his own spare mounts into.

View from the front of the stable.
I divided the stalls up into meat eaters on one side, grain eaters on the other. Yes, normally that would be a bad idea. Having the poor horses face predators would probably stress the animals unduly. However, this is a fantasy game, and horses stand around calmly next to predators all the time. (I really do put that much thought into layout and position.)

The stable itself was very easy to build, once I'd decided on how I wanted to do it. The stall doors are taller than I'd like, but we don't have any half dividers. If we ever do get half dividers, I'll switch them out and make things a bit more realistic in there. As it is, Zhadowsee's stable has really tall walls.

I built one stall, then duplicated it three times. I'd made sure that the stall was 7.5 units long, so it was a simple matter of moving each new stall 7.5 units further down the line than the stall before it.

Then I took everything I'd made so far, and I mirrored it around the E/W axis. That gave me all eight stalls with minimal work.

Zhadowsee meeting Compass. I'm not sure they like each other.
Unlike my usual method of construction, where I build the structure first, then go through and add in major structural details, then go through for minor structural details, and finally end with putting in decorative details, I built this stable in phases.

I could have allowed Zhadowsee to peek the minute he got home. The structure was up, the mounts were in their stalls, and it looked vaguely stable-like. But for the most part, it was a bunch of empty boxes with mounts standing in them. Not exactly an awesome birthday present. However, I continued that method of decorating, putting in waves of details, both decorative and structural alike (mounts count as decorative. The rails for the doors to slide on are structural details. The rails showed up in phase three or four of decorating. The stops at the ends of the rails showed up in phase six or seven). I didn't know when he'd be getting home--I had an approximate idea of how many hours I'd have, but not a definite one--so I wanted to be sure that the stable would be ready for viewing the instant he got home. I could go in later and add more details. The idea was to give the appropriate impression of a stable, no matter when he walked in.
Compass in his stall. This was before the rail stops were added in.

Zhadowsee showed up after I'd gotten most of the details down that I wanted to. I still hadn't added flavor (like muck in the muck cart), but I had a lot of the little bits in, like the hay for the animals, the food and water bins, and nests for the drake and gryphon. I'd put in a couple of hay bales in the hay bin, but hadn't yet put in the number I wanted. But once again, it gave the impression that I wanted it to.

The tour of the stables started in Zhadowsee's Neriak house. When he logged in, I demanded that he head directly to the house. There, I'd left a book under three roses. Roses are a thing with Jazabelle--stereotypical, I know, but I personally adore roses, and when roleplay took Jazabelle in that direction, I ran with it. I'm the one playing her, after all.

Click it to read it.
So Zhadowsee found a note in his house. In my head, I'd constructed a story for the appearance of the stables and the mount, and I wanted to share it with Zhadowsee. My idea at first had been that I'd do all of this the night before his birthday, and he'd wake up and log in to find himself standing on the note and flowers. That didn't happen--I fell asleep at the computer while planning what I was going to do. But I liked the idea of the note and flowers.

The idea then changed that he'd get home from work, log in, and find the note and flowers. That didn't happen either. But I really wanted that note and those flowers in there! So when he logged in in the evening after doing his AFK things, I'd set down the note and flowers, tweaking the story I was telling him just a tad to fit the series of events better.

The warg's stall. Z dropped this one himself.
It's not really a long scene, and I didn't even need to be there for it. But sometimes it's fun to see what people do when they look at what you've built. So I followed him through the doors and watched him wander around. He had a fun time avoiding the stall with the drake--at the time, the drake's stall was the only stall with an open door, so it was pretty easy to tell which stall was the focus. He stopped at the stall beside the drake's, and pretended that it was the one he was supposed to be looking at. He really is very silly.

But eventually he did walk over to Compass' stall, and we hung out and chatted for a bit. He was happy with what I'd done for him, and had some story ideas already for the space. He seemed especially pleased by the fact that he could fill it with whatever mounts he chose, and that I could easily extend the space by several more stalls if he wanted.

Yep, I really did put muck in the muck cart.
After he went to bed, I did another two phases of decorating. I added another pair of stalls (mostly to test how easy it actually would be to do--quite easy, as it turns out) and fleshed out the details in the rest of the stable. Muck in the muck cart, for example!

The rail stops were also added in at this point, as were the hitching rings for the halters.

We don't have a large selection of rope, so I wound up using the Othmir Hanging Lamp in order to have some sort of rope hanging from the hitching rings.

Hitching rings with rope hanging, waiting to be tied onto a halter or bridle.


Someone needs to clean this horse's stall.

Finally, right before I went to bed, I popped into Zhadowsee's Neriak house and built a connecting door to the stable. Then I moved the note and roses to the step in front of the stable door, and crashed in bed.

The door to the stable. Don't bring mounts into the house!
I'll probably continue to add details as I think of them, and tweak things until they make me happy. Right now, I'm going to go and fix some of the ropes so that they hang better.

Over all, the stables took me under eight hours of decorating to complete, and most of that time was spent crafting items. The decorating itself went incredibly fast. This is, to date, my fastest project ever. Details will change as I think of them, but for now it's good!

If you'd like to see any updated or added screenshots, or any screenshots that I didn't post in this blog, please click here. This will take you to my Facebook album, which has all of the images.