Saturday, March 3, 2012

Decorating Haiku

While chatting in guild the other evening, the subject of floor inlay designs came up. Many decorators use inlays as a low-cost (unless you're Bitsy, making awesome and complex floor designs) way of filling in an empty space. They give a room some pizazz without having to use a rug. I'm just as "guilty" of using floor inlays as other people.
The floor inlay in Homes and Tomes guild hall.
But sometimes it feels like people go a little overboard with inlays.

They put them on the floors. They put them on the walls. They put them on the ceilings. They put them anywhere they think they can get away with it. And while an inlay here and there is pretty, you want it to draw the eye, not completely cover every surface.

I'm not saying that anyone has done this. It's just how it feels sometimes. But because I'm just as guilty of using inlays as everyone else, I figured it wouldn't hurt to post the tongue-in-cheek haiku a guildmate whipped up during our inlay discussion.

Squares squares ev'rywhere
On the floor and on the wall
Learn to decorate

(Thanks, Rosaphina! Your haiku skills are awesome!)

A visual representation is also known as a picture.
Then Elogrim upped the ante. In a fit of silliness, he whipped up a visual representation in AutoCAD.

The results were blinding and way too ornate for an everyday floor. And while the colors technically should work together in some fashion, they really don't.

Once we got over our giggles looking at the picture, it was almost a given that I had to jump in in some fashion. I mean, Rosa made a haiku making fun of us. Elogrim did something in AutoCAD to demonstrate When Inlays Go Wild. It's my turn, right?

So I decided that for my trick, being the layout editor crazy person that I am, I would actually build Elogrim's inlay out of stained glass tiles. Technically, I could have built it almost perfectly flat, but I have a teleport pad up so that brave people who either have featherfall or don't mind dying can take a look from up high. Because of the distance however, I had to increase the height between tiles so that there wouldn't be shimmer (well, wouldn't be much shimmer) when seen from the teleport pad. So yes, I know the tiles aren't flush. I know they poke up a bit. But we must all make sacrifices in order to see the design as it is meant to be seen--from above, just like Elogrim's visual representation of Rosa's haiku.
Yes, this really does exist in-game. I'm so sorry. So, so sorry.
If you want to visit this horrible monstrosity of an eyesore, please feel free to visit Jazebelle's Tenebrous Island Refuge in Freeport on the Antonia Bayle server. That's Jazebelle, not Jazabelle. Note the difference in the single letter!

My notes on building the inlay for those interested:


Diameter of an octagon: s + 2x = d
Use pythag theorem to figure out x based on s.

Big purple octagon:
s = 12
x = 8.48528137
d = 28.97056274
r = 14.48528137

Radius of circle in layout editor: r + (s/2)
radius = 20.48528137

Same radius used for all purple and yellow tiles. Only difference is in the rotation and the scale.

Yellow tiles rotation is 45.
Purple tile rotation is 0.

small yellow tile scale:
Use pythag theorem to figure out small yellow tile scale.
scale = 4.242640685

Small purple tile scale:
Use pythag theorem to figure out small purple tile scale.
scale = 3

To figure out green tile scale, realize that the yellow tiles that create the corners create an isoseles triangle with the top angle at 45.

Green tile:
scale = 4.59220119
s = 2*scale
s = 9.18440238
x = 6.4943532

s + 2x = d

d = 22.17310878

r (of design, not octagon) = (d/2) - (scale)
r = x
r = 6.4943532

Start rotation needs to be 22.5 to get it shifted around the circle.

Sunday, February 26, 2012

Webcasts and Leaderboards

I had the pleasure of showing Jaedrian of PUG TV around the Norrathian Research Library, Kelethin Branch. I had contacted him a few days ago, expressing interest in allowing the program to tour some of the homes I've built.

It took the Library several months to enter the Hall of Fame.
It was never the top of either category.
Surprisingly, people have apparently been requesting the Library. Considering how poorly it has done on the Leaderboard, people requesting it on a fledgeling webcast show was unexpected.

Speaking of the Leaderboard, I still dislike the fact that there are ratings at all. When the Leaderboard was first announced, Zhadowsee and I had a very interesting conversation about decorators and the Leaderboard. We observed that most individuals seemed to be against the idea. He thought that people who managed to overcome their dislike and posted their homes, and whose homes entered the Hall of Fame would change their tune. For the most part, he was right. People's opinions of the Leaderboard seemed to be directly affected by their homes' positions on said boards. It seems rare that people hold fast to their opinions, despite the position of their home on the board.

Then there's me. When the Leaderboard consisted of a five star voting system, I would not post houses there. No, I lied. I posted the Mazemansion for a Nights of the Dead competition. People used the Leaderboard to easily travel to the Mazemansion. The ratings it received were inconsequential. However, I did not post any houses with the intent of obtaining votes. Several people approached me about posting my houses on the Leaderboard for easy travel. I declined. Once the Leaderboard switched to the "like" system, I became more willing to post homes for exposure and travel, but I still disliked the concept of the Hall of Fame and the Leaderboard in general.

Amazingly, yes, I still don't like the Leaderboard.
I now have three homes in the Hall of Fame. One of those homes has been at the top of the Hall of Fame since it was inducted over a month ago. How do I feel about the Leaderboard? I still don't like it. Yes, it's not as hurtful with the "like" system. People aren't running around being half-star bandits, downrating other people's homes so that their own home is pushed up higher on the board. However, it still fosters competition in a previously competition-free environment. I'm not much of one for competition anyway. I don't like competing, and I feel that there are better ways to show off one's skills than to compete against other people. But that's neither here nor there. I've drifted off topic!

What I was saying before I distracted myself is that the Norrathian Research Library has done poorly on the Leaderboard, leading me to believe not many people were interested in it. Whether this is because word of the Library never spread, so no one visited to "like" it, or people visiting didn't "like" it, I don't know. And that's a good thing--I can't be upset that people didn't "like" it if I don't know whether they visited or not, unlike with the old system. But the Norrathian Research Library was requested more than once for PUG TV.

I stopped in last night to watch the live webcast of the Norrathian Design Wars. After that webcast ended, Jaedrian contacted me in-game, asking if I'd be willing to do the tour of one of my homes now. Specifically, he asked about the Library. From watching previous webcasts, I figured he would walk around and look at things, talking about what he saw. He would ask me the occasional question, which I would answer. Easy enough, right?

Wrong! I was told that since I'd seen his webcasts before and sort of knew what to expect, he was going to let me run the show.

Now, I have a terror of public speaking. It is a terror so bad, I almost lost my lunch every time I had to speak in front of the class in school. And he wanted me to talk! Well, I really couldn't say no at that point, so I decided to give it a go. I'd pretend I was just talking to this guy I was giving a tour to, and I wouldn't think, would not think about the fact that he was broadcasting it live, and people might actually be watching! I didn't entirely manage to convince myself, but I calmed myself down enough that I managed to talk almost normally.

They're on their second year of dates.
It didn't help that I was apparently lagging--watching the webcast after he posted it, I noticed that there were long pauses after he finished speaking and before I finished speaking. When I was actually doing the webcast with him, from my end, I spoke as soon as he stopped speaking. There were no long, awkward, first date pauses. Oh well!

I repeated myself over and over again. I stuttered. I wound up going off on tangents and never answering the questions he posed to me. At one point, I even called Norrath Azeroth! I haven't played World of Warcraft in over two years. Why in the world did I call it Azeroth?! That one still has me baffled.

And let's not get me started on how much I hate my voice. I detest my voice. Detest. I sound like a little girl choking on a bubble. Ugh!

There were so many things I wished I'd said in that interview. To begin with, I didn't really talk about the front room as much as I wanted to. It's the only room in the house that is actually inside the house. I built everything else myself.

The front room was intended to be a hidden valley high up in the cliffs above Kelethin. The idea behind the Library is that it isn't actually in Kelethin, just nearby. When I created the front room, the first month of grottos had just happened. We didn't know if the grottos would ever come back. We didn't know they would occur monthly. We didn't know they would be adding new tiles. I bought a couple of sky tiles, some foliage, and a bunch of grassy tiles for another project. By the time I got to the Library, I'd run out of grassy tiles, which meant some inventive work to cover the walls and floor of the acorn house.

And stone paving tiles didn't exist! I had to use the layout editor to flip stone hearths onto their fronts to use as the paved road.

If you look up at the ceiling while standing in front of the Library doors, I tried to use tiles to create an optical illusion of a tower rising into the sky. I didn't really succeed, but I tried.

I did mention that the valley room of the Library has existed since its first version. The only thing that's changed with it has been the doors. Blazewolf's "Temple of Na'Evrah" had those gorgeous sumac doors. I had to steal them.

First floor of the Library.
The counter in the first room of the Library tower is based off of the library where I used to spend my summers as a kid. I loved that counter, because it meant I was about to have a backpack full of books to read all week!

I didn't mention anything about the display in the center--that's my guestbook! People send me mail, and I update the guestbook with whatever they tell me they want to add to it. Now that they've made it so that you can send a mail from anywhere, I think I'm going to go back to encouraging people to sign the guestbook.

The Library is something that I envision as a lore source in-game. I'd like for people who need lore ICly to be able to go to the Library and look things up. I'd like for people to be able to hold classes on the 9th floor. I'd like to be able to zone into the Library and find people sitting around, chatting about this or that bit of lore. Will it happen? Probably not. But I can dream!
If I add seating up here, this'll be a nice place to relax and chat.
Maybe next time (and there probably will be another Jazabelle Does PUG TV time) I'll actually manage to say what I want to during the tour. We'll see!

Oh, you wanted to actually watch the tour? Here you go.

Friday, February 24, 2012

Where did she go? Oh, there she is!

The period from October through February is probably the busiest holiday season on Norrath. We have Nights of the Dead followed by the Heroes Festival. Before we catch our breath, we're hit by Frostfell. This year, we had the Goddess Risen world event right up until Erollisi day. Throughout those five months we also have city festivals and grottos each month. It seems like there's never a moment to catch your breath!

In less than a week, the Neriak city festival starts, and as soon as that's over, Brewday begins.

I love Everquest 2 and the number of holidays, but sometimes it seems like all there ever are are holidays. So this year I took it easy. I didn't go crazy farming any of the holidays (although my warehouses beg to differ, groaning at the seams with holiday-themed furniture). I took breaks, did things away from the computer, and didn't decorate at all. Because of that, I haven't had much to write about.

Yet somehow I have a zillion projects I need to finish before mid-March.

Right now I'm working on cleaning up a temple for Thoradan, building a temple for Dolthaic, arranging mazes for Kiosha, planning boats for Jadirah and Malecht, waiting for Eleanixa to get back to me so I can load the Tudor Farmhouse for her, working on several projects of my own, and planning a dungeon.

I wonder if I'll ever get back to the cabin in New Halas?

Tuesday, January 10, 2012

The Tudor Farmhouse

The event that really pushed me into finally starting a gaming blog was probably the finishing and posting of the Tudor Farmhouse.

Welcome to the Tudor Farmhouse!
It's something I've been working on since August of 2011. Really, I've spent more time not working on it than working, and I'd estimate it took me about two weeks to complete, spread out over five months. People seem interested in the "how" of what I did. So I figured I'd post a few screenshots of the work in progress and explain exactly how I went about things.

The most important parts of building a house are the inspiration and ideas. In the course of roleplaying, decorating, chatting, or touring, I will come up with an idea. From that idea, I will do google searches for inspiration. No, I am not an architect in my life away from the game. I am simply someone who has strong google-fu, and the ability to look at a real life floorplan and figure out how to turn it into an in-game building.

I also am pretty good at taking a real life image and using game items to replicate it.

Something I always keep in mind is something I learned in an art class--your mind does not actually store as much information as you think it does. You may think you know exactly what something as simple as a mug looks like, but if you were to try and describe in exact detail how a mug looks, you might find you're having difficulties. There are very few items that we know intimately. Most of the time, our brain keeps generalities in mind. "A mug is a cylindrical. It has a handle. The lip needs to be thin enough to drink from, but thick enough to hold the liquid. The bottom of the mug is probably about as thick as the lip, maybe a little bit thicker." That's all well and good for identifying a mug, but if you were building a mug out of in-game items, you come up with more questions. For example, how far from the top and bottom of the mug should the ends of the handle be? Should the handle be centered from the top and bottom, or should it be closer to the top? Closer to the bottom? Should the handle be the same shape on the top of the handle as it is on the bottom? How wide should the handle be compared to the mug?

All of these questions are relatively simple to answer if you have a reference image of a mug to work off of. Working off of a reference image is not cheating. It's research. Our brains simply cannot handle the full volume of material we need for everyday life. It's nothing to be ashamed of. Working off of a reference photo means that I have more time to focus on the important things than trying to figure out if the house looks realistic. That is the key to how I build realistic looking items. The entire time I'm decorating, I have Google open in the background. If I need to build a faucet, I will google faucets. Eventually, building the same sorts of items often enough means that I don't have to google them anymore. For example, I don't have to google showers, but I do still google toilets. I don't have to google sinks, but I google faucets. I don't google stoves, but I do google dish racks.


(found googling farmhouses: http://www.linkaworld.com/images/Submitted_Pics_Plans/Thomas%20Krug/farm_house.jpg)

My first go at making a farmhouse was based off of the above image. I managed to get it to look pretty similar, but then I realized--there wasn't enough space inside for the rooms I wanted to make. So it was back to the drawing board.

This time I literally did sketch. I pulled out my sketchpad and tried to figure out what rooms I wanted to go where. Eventually I decided on the setup I have now--an off-center door into the foyer, kitchen to the left, living room to the right, with stairs up to the bathroom and bedroom. I wanted to keep the same general feel as the ceramic farmhouse pictured above, but I wanted more space and a different layout.

The shell of a house.
When building a house, I don't just go for shape. I try to keep in mind the function of each room as I'm planning it, so I can be sure that when I build it, it works. For example, having the kitchen on the right didn't work for a variety of reasons. First, the fact that there were two stories on the right meant that I could have all of the windows on the first floor open. In a kitchen, you don't want a window behind the stove, and shifting the stove to one side or the other of the window meant that it felt too cramped. Because the single-story wing of the building can't have the windows opened along the sides due to the scaling of tiles to create the sloped roof, the kitchen was best suited to the lefthand room.

An empty kitchen is great for traffic flow.
Added to that was the problem of traffic flow--should the kitchen section be towards the northern end of the room, with the breakfast nook at the south end by the window? Or should it be at the south end, with the breakfast nook at the north end, looking into the foyer? Ultimately, I decided the nook at the north end would be better for traffic flow. As much as I liked the idea of having a window by the nook, it didn't make sense to have the nook be all the way through the kitchen.

But back to building the house--once I'd decided on the shape of the house and the location of each room, I came to the most visible step of building a house: I had to put together the structure.


I started to build the house in white marble, but then realized I didn't like the look. Researching Tudor style farmhouses, I realized that stucco might be a good look for the house. That brought up the question--what could I use as stucco?

If it takes the pills twice a day, will the scabs go away?
In this version of the farmhouse, you can see I eventually settled on snowy squares. I tried the sandy squares, thinking snowy would be too white, and found that the sandy squares were too yellow. So I replaced them with snowy squares. It is for things like this that Jesdyr's layout editor really comes into its own. I was easily able to swap out many many tiles with just a few clicks of the mouse.



Death from above! Or at least, a house.
Unfortunately, I was short on snowy tiles and had to wait for the Moonlight Enchantments (grotto) event to roll around again. Not only that, but I wound up going out of town during the grottos, and so missed the event. Friends farmed me some of the tiles I needed, but not all. The poor house wound up looking rather patchwork for nearly a full month!




You can't see it, but there were some bookcases arranged like  Stonehenge.
A very important part of decorating is taking the time to relax with friends and have fun. Zhadowsee was kind enough to purchase the erudite bookcases for me. Unfortunately, I don't yet have the faction (I'm almost there though!) to purchase them myself. However, when he told me he'd dropped the bookcases in the house and I came to look, I found the farmhouse sitting in a small forest of bookcases.



Omnomnomnom....
People don't think of breaks from the houses as valid periods of decorating. I disagree. It's during those breaks that I take the time to look at other houses, or simply stop thinking about  housing at all. If I'm looking at or touring other houses, I find myself gaining new inspiration for the house I'm working on. Sometimes the breaks are just silliness, like the picture above where I and a friend are wearing marine costumes, but some are actual research. And when I take a break from a house and come back, sometimes I find solutions to problems that I was too close to to see before.



A Jazabelle, happy with the trim on the house.
For example, the trim on the Tudor style farmhouse. What was I going to use for trim? It was while taking a break from decorating, running around my guild hall and looking at all of the sumac dividers I'd used for wainscoting that I realized--if I used sumac dividers, but rotated them two degrees more or less than 90, the top edge of the divider would poke through the walls, leaving the bottom edge hidden in the wall! I could use that top edge to create the trim.


The first day they added the /sitc command. I had to test!
Slowly, the materials I wanted to use for various parts of the house solidified. For instance, in this screenshot, I'm sitting on my sumac front steps. They match the trim of the house. However, in the screenshot above, the steps are stone blocks. I didn't like how rough the stone blocks looked compared to the rest of the house. I'm actually not entirely wedded to the sumac either, but it was the lesser of two evils.



Once I had the exterior done to my satisfaction, it was time to work on the interior. First off, I don't like paper thin walls. I like an element of realism to my fantasy games, and no wall in any house I've ever been in has been an inch thick. Five inches at a minimum are what I've seen. A door itself is usually about two inches thick, and doorways are always quite a bit thicker than doors. Doors are recessed into doorways, from both sides. That meant that I had to set up some interior walls.

In addition to the fact that it's more realistic to have thicker walls, it really opens up building opportunities with thick walls. You can hide things inside thick walls that you couldn't in a thin wall. The faucets in the kitchen and bathroom would have been impossible without the 0.5 unit thick walls.

This is better than the daggers he was shooting earlier!
In the screenshot, you can see the walls of the kitchen and the living room, and you can see how much of a gap there is between the two. You can also see me pausing to accept the support of Zhadowsee.

So after the structure and interior walls are done, what next? I personally like to start at one end of the house and work my way around. In this case, I worked left-to-right, then bottom-to-top. That means I started with the kitchen.

Thick walls--good for hiding things inside. Like bodies?


Fridge, island, sink.
Standing in front of the ovens, arranging food inside of them.
Kitchens are difficult for me. I love them, and that makes them harder. I want the kitchen to look good, and be something that looks realistic. At the same time, a kitchen isn't something that most people use a lot in-game, so it can't be too detailed.

About the only thing people do in kitchens as far as roleplay goes is to grab things from the fridge to carry around the house. Sometimes they eat in them, and rarely they roleplay out the act of cooking. So what was I going to do for the kitchen? In my case, that meant going utterly overboard.

I could have built a fridge that was much more realistic than the one I did, but I wanted to be able to use the wispy vampiric mirror. With the wispy mirror, people can interact with the bottles and food items "inside" the fridge without having to worry about removing the fridge door. Perfect! It helped that the colors of the frame on the vampiric mirror matched the kitchen. And of course, I used the same mirrors for the ovens, so that really tied things together.

The house I posted on the leaderboards is a display house for what the house could be. I wanted it to look like someone lives there. Like someone stepped out of the kitchen for a moment, or is about to take a bath, or just finished writing at the desk.

The Squee and Jazabelle, sitting at the breakfast nook.

And of course, since the house is built around the idea of roleplay, I wanted the furniture to be usable. That meant all of the furniture had to be custom built, since the collision on the pre-made furniture is horrible for seating.

After I finished the kitchen, I moved on to the foyer, then the living room. Both of those rooms were relatively simple--they just needed a little bit of furniture, a spot to sit here and there, and places to display trophies from my (or whoever decides to purchase the layout's) adventures through Norrath.

No, I did not murder him. He's just.... taking a short nap. Under the water.
Finally, it was time for the bathroom. Why a bathroom in a roleplaying house? First of all, bathrooms are realistic. As I said, I like an element of realism with my fantasy (and besides, Stormhold has a bathroom. Why can't player housing?). Besides, like I've said in multiple other places, the bathroom is the "AFK" room. In the course of roleplay, if you need to run off in the middle, what better excuse than your character has to use the potty? Just excuse yourself and park yourself in the AFK room--I mean bathroom--and go take care of your business! (The pun might have been intended. I'm afraid that my guild is corrupting me. They like to go on punny streaks.)

Yes, it's true. Women do travel to the bathroom in packs.
Really, at this point I was just decorating. I did a lot of googling (I spent a night googling toilets. You would not believe some of the weird toilets that are out there). I also did a lot of from-memory building. The bath/shower was based off of a bathtub in the house of my cousin's grandmother. I always admired that bathtub as a kid, and wanted to have one just like it when I grew up and had a house of my own. Since that doesn't seem likely (the growing up or the having the bathtub in a house of my own) I've resorted to basing bathtubs off of it in-game. Close enough for government work, right?

The house went through several incarnations before I settled on what I finally did. But once I'd decided on the farmhouse, the house practically flew together--at least while I was working on it. I spent a lot of time not working on it, as I've said. One of those reasons was that in mid-November, I was inspired to begin another house.

I also had several things happen which took me away from the game. But the house was eventually finished, and now it's up on the Antonia Bayle leaderboards as "The Tudor Farmhouse" under massive homes (update: The Tudor Farmhouse made it to the Hall of Fame on January 21st, 2012). So stop on by, take a peek, and remember that while what you're seeing now may look effortless, it most definitely was not.


Happy decorating!

The stairs really aren't that steep, honest!

My favorite window in the entire house.

It really looks small from this angle, huh?

Monday, January 9, 2012

The Start of a New Blog

Well, I started a blog I thought I would keep in-character, but it never went anywhere. I started a Facebook for my character, but that never really went anywhere, either. Then I thought, "All the cool kids have gamer blogs, why don't I make one? I don't have to stay in-character either. It can be about housing in EQ2, since that's what I do while I'm gaming!" Or at least, that's what I spend the majority of my time focusing on, in between roleplaying and the occasional trip out in the world to quest.

So here I am, starting a blog. About gaming. Yay.

That begs the question--what should I talk about?

To start with, I suppose I should introduce myself. My online moniker is Jazabelle Wra'Eth. Don't ask about the Wra'Eth--it was a poor choice years ago, and it has managed to stick with me all this time. Most often, people call me Jazabelle, Jaza, Jaz, Jazzy... the variations are numerous. I answer to all of them.

I mentioned I do housing in-game, and that I play EQ2. I've tried other games in my gaming career, but the only ones that have ever managed to really catch my interest have been ones with housing. I adore MMOs for the interactions with others, and the fact that the world in an MMO is a living, breathing entity (even if it lives and breathes very slowly for the most part). No other MMO I've tried--and I've tried most of them out there--has kept my interest as long as EQ2. Why? Simple. EQ2 has one of the most robust housing systems in any game I've played, and the Antonia Bayle server has a large roleplay community.

Sure, there are other games with housing. Sure, there are other games whose look I prefer to EQ2. There are other games whose combat mechanics I prefer. There are games whose characters I like the look of better. But what it boils down to is that I enjoy two things in gaming--housing and roleplay, and EQ2 has both. I won't even consider a game if it doesn't have housing. And now that EQ2 has gone free to play, I can't ever see myself leaving the game until the servers go down.

So that covers the homes portion of the blog. What about tomes?

I've been decorating since I first left the island in EQ2. Admittedly, my first effort involved a bed, a table, a chair, a bookshelf, and several books on top of the bookshelf. I thought I was the greatest thing since sliced bread. Then I found the Homeshow forums, and I quietly slunk off to practice a bit more.

Over the years of visiting the Homeshow forums, I slowly gathered ideas from other people. I learned how to see housing items not as actual items, but as shapes to be used. Eventually, I posted a few houses, to modest praise. Then I took a break from the game. For nearly two years, I played other games. I really only played EQ2 on and off anyway, and this was a very long off period.

When I came back, I decided to redo my home. It went through several incarnations, and in that time I decided that I needed a separate house to hold the books I'd collected over the years of gaming. I also met and befriended Aurelis, the premier bibliophile of EQ2. With her encouragement (and the encouragement of a few other friends) I built a library.

And between Jazabelle's home, and the library, I suddenly found that people thought I was pretty decent at this decorating stuff. I was already slightly book obsessed, but I decided that the library would be a library. I would collect every single book I could get my hands on. I would beg and borrow books from people. I would stop just short of stealing, in order to collect all the books I could. I haven't managed that, but I tried!

The vanity guild Homes and Tomes was born (suggested by Aurelis). It didn't stay vanity for long--it's now a small guild of decorators, crafters, and roleplayers. But Homes and Tomes is how I think of my EQ2 life. And so this blog is about Homes (my decorating in EQ2) and Tomes (the books, and by extension, all of the combat that is involved in EQ2, as most books require combat to obtain).

Welcome to Homes and Tomes. May your stay be as amusing for you as it is for me.

Saturday, September 24, 2011

The MazeMansion

The original post was posted on the Norrathian Homeshow forums on September 24, 2011.

The home is currently up on the leaderboards under the Hall of Fame as "The 2011 NotD MazeMansion."
Minsipone did a lovely Spotlight here. Thanks, Minsipone!

Jaedrian of PUG TV did a fun walk(run?)through of the maze. Click here to see the video.

It's that time of the year! That time of the year when dead things walk (more often than usual).

In honor of Anashti Sul, the Goddess who brought undeath to Norrath, Lilith has opened her home to us.

What does this mean to you?

It means a maze, of course! A maze, with a riddle at the center. Find the maze, run the maze, answer the riddle, and win prizes!

So get a head start on Nights of the Dead, because prizes will only be rewarded through October 31st, 11:59 PM PST.

There is a place in Gorowyn
Where spirits dance and vampires spin.
To Timorous Heights you should go;
Find Lilith's mansion deep below.
For Nights of Dead, a prize to win;
Find the end, or thy life forgo!

Server: Antonia Bayle
City: Timorous Heights, Gorowyn
Name: Lilith

Posted on the leaderboards under the Hall of Fame as "The NotD Mazemansion: Prizes thru 10/31"


Riddlemasters:
  1. Minsipone
  2. Kiosha
  3. Vadra
  4. Kaian
  5. Morgose (Alauria)
  6. Barakahn
  7. Atmu
  8. Lillein
  9. Odirak
  10. Aribellia
  11. Skarthos
  12. Sensqui
  13. Kilyanaa
  14. Splitpaw.Hiso
  15. Naimara
  16. Hisvet
  17. Rrrrazzle
  18. Raenar
  19. Kandiey
  20. Melago
  21. Sylexia
  22. Kahmen
  23. Mebi
  24. Mookachooka
  25. Latiz
  26. Tully
  27. Dayeyes
  28. Oasis.Bearr
  29. Flamesong
  30. Krugus

Friday, December 3, 2010

The Norrathian Research Library, Version 2


The original post was posted on the Norrathian Homeshow forums on December 3, 2010.
Ahh, so you came here to see a hint of what the Norrathian Research Library is all about, eh? If that's the case, I should begin at the beginning!

(Fair warning. When I talk, I talk a LOT. Feel free to ignore the big blocks of text, and instead scroll through to find the pictures scattered throughout )

The entrance of the Library, located at Aerie Kolmas in Kelethin, under Library. (If you take the world bell to Greater Faydark, there's a teleporter right near the globe you appear at. Take the teleporter to the Far Residential Aerie, right-click the Aerie Kolmas door, and type in Library) 


How the Norrathian Research Library -- or the Library for short -- came to be is a long and sordid tale. It involves angst, romance, daring rescues, and distressing damsels! Or is that damsels in distress? Either way, the short of the matter was, "I ran out of room in my house for books, since I insist on collecting every single book that comes my way. With the encouragement of Rakuno and Aurelis, I decided to build myself a Library. But not just any Library. I had just discovered the joys of the layout editor, and had stumbled upon the circle feature. With a little bit of fiddling with some erudite bookcases, I realized I could make a tower if I broke out!"

The original tower was a sort of flexing of untested muscles. I thought to myself, "No one's done a tower yet that I know of. I mean, I've seen places that claim to be "A Wizard's Tower" or whatnot, but never actually seen a tower with multiple stories. I'll steal Aurelis' cataloging system, and make a floor for each set of books!" Eventually I settled on 8 floors (Six for books, the bottom floor entryway, and a mid-point lounge.) I stumbled around a bit with the editor and came up with something I was pleased with, but not particularly proud of.

However, people kept praising the tower (likely because it's the only one of it's kind. Won't more of you please build towers so that I don't feel all alone in my ivory tower? ) To be honest, while I was flattered by the praise, it started to annoy me. I didn't feel the tower was worthy of praise. My house was so much more difficult to build, and yet people seemed to like the tower better. Plus, the ramps running around the interior of the tower -- while easy to navigate -- really cut into the useable room on each floor.

In addition, the tower felt incredibly dark with only the stained glass windows to make it feel less cave-like. And while I love the stained glass windows, they just aren't a substitute for the real thing.
So I decided to rebuild it. This time, with planning and diagrams and calculations to make sure I did it right.

*Ahem* To be honest, my diagram consisted of a vertical rectangle divided in eight. With a sloppily drawn 9th floor added when I said to Rakuno, "Oh, I'm debating adding a 9th floor, kind of an observatory maybe. Entirely walled in glass. But that seems like it'd be a lot of extra work." And Rakuno, that level-headed, intelligent man that he is, said to me, "Dooooooo eeeeeeeeet! You know you want to!" *siiiiiiiiiigh*

And my calculations... well. I let the layout editor do those for me. Most of the time. Aside from using the default calculator Windows comes with to occasionally figure out how high I needed to make the next floor.
And my planning. My planning consisted of me saying, "This time, I'll do it right!" 

***

So of course, the first thing all Libraries need (aside from the entry doors. You saw those above. They're exactly the same as the original, it's the one thing I didn't change. Well that, and the dimensions and shape of the rooms.) is a front lobby.



One thing about my original tower versus this one was I always wanted to put in a donor wall. A lot of people (Okay, maybe only about four) donated to the construction of the first tower. However, because of the ramps running along the inside walls, I didn't have room for it in the old tower. So I built one (and made sure it was promenently displayed) for this tower even before I started shelving books.



A closer view of the donor wall. The plaque I'm mousing over (which is the top plaque on the lefthand side -- the very first plaque) is for those people who wish to donate to the Library, but do not wish to be acknowledged in-character as it would be out of character for said person to donate to a Library. Or those individuals who wish to remain completely anonymous, but that I wish to thank publicly by letting people know that something was donated to the tower. So far, we've only had someone wish to remain anonymous ICly.

Here's a sample of what clicking on a plaque brings up:


I'm really not sure what I've done to deserve Sensqui's lavish kindness, but he keeps bringing me little gifts. At this rate, he's going to fill a book and need a second before the month is out...

Oh yes, and all those plaques on the wall? All but seven of them read "A blank plaque not yet engraved by Jazabelle."  I haven't had that many people donate to the library. Yet. I'm sure in a few years' time, with me constantly badgering people for things, I'll have to shrink the plaques down to make room. But not yet. 



I lied above. I also kept the exact same layout for the library desk and directory. In fact, it's so similar, I might even have saved that section with new-from-diff, dragged it over with the layout editor, and rotated it around the center of the tower to fit against it's new home! But of course, I didn't really do that. I'm just so good at rebuilding stuff, you think it looks exactly the same! In fact, if you counted pixels, I bet you'd find that everything is exactly the same distance from each other as they were before. (Because I'm lazy, I love that counter setup -- it looks like the library where I used to spend my summers as a kid -- and the layout editor makes it so easy to move things around, I did indeed drag it over with new-from-diff)


No, this is not the same exact screenshot. This time, instead of mousing over one of the Library Catalog "plaques," I'm mousing over the painting on the left. Amazing how it's an image of a tower-y thing.... and can it be that it says "Map" on that tooltip? What happens when we click the "map?"



Ahh! We get a really very badly done ASCII image of a tower.... with words telling us what each floor contains! How....neat?

Turn to look to the right of the directory, and you'll see a giant floor-to-ceiling window. Through that window, you'll see two unlikely lovers.



I truly blame the entire Homeshow channel for those two. Really. It's all your fault, Antonia_Bayle.Homeshow! Because you could not help me figure out a way to get Antonia and Lucan out there, and because you all started suggesting amusing things since I couldn't think of a female to use... these two hooked up while we weren't looking! (Yes, I know I could have used mannequins with the Lucan and Antonia masks. I did not like how they looked. Besides, the dryad keeps kissing the treant. Much more amusing!)

I tried to make it feel like you're in the cliffs above Kelethin. After all, you go through such a pretty little valley to get to the Library, and it doesn't make sense for something like that to be up in the trees. I know I didn't manage completely, but I tried.



The visible tooltip says it all. I've moved the sale of my fairy tales from my home to the Library. It just made more sense to me. Plus, this way the Library will (hopefully) get traffic from people coming to buy books. Who will then wander around, and tell their friends about this Library in (mostly) neutral territory that's easily accessable, and that has books on the shelves that you can actually read! Who will then tell their friends, who will tell their friends, who will actually stop by to read books sometimes. Maybe.



I found a use for the male and female mannequins I had intended to use as Antonia and Lucan! Meet Jazatwo and Jazifshewereaman! She's a librarian, busily shelving more copies of the Fairy Tales. He's a guard, posted to ensure none of the books wander down from the upper floors. This is not a lending Library, after all. Study to your heart's content, but do not try to walk off with any books, or he'll unsheath his scythe at you! ....or at least stand there and look stiffly.....not really intimidating.

The second use for the two mannequins is to scare the ever lovin' ....smelly stuff... out of me every single time I see them. I am not used to them being there, and I keep going, "WHO ARE THESE PEOPLE LURKING IN MY LIBRARY?!" If I ever get real visitors, I just may accidentally try and maul them out of startlement.

Moving right along! I'm not going to post images of every single floor of the Library. That's just too many, and aside from some decor changes, it doesn't really change that much on each floor, aside from the contents of the shelves. Suffice to say, I tried to decorate each floor according to what the book subject was. Rare Tomes has a rare statue and a tapestry made from a rare, Mythoi has Frostfell decorations -- yes, Frostfell falls into the "mythoi" category in my mind! -- and an Erollisi bow statue, Notables and Mortals has a Firiona Vie statue, etc. I'd like to put up a Venril Sathir painting, but I do not have access to one currently so!



This is Lands and Beasts. I thought it appropriate to stick a globe in the center of the floor for Lands and Beasts. Lands and Beasts also happens to be my third floor.



The sign telling you what floor you're on and what subject that floor holds. This is the catalog for the floor, divided up into the North bookcase, East bookcase, and South bookcase. Each bookcase is then divided up into shelves (five shelves per case). Hopefully that makes it easier to find the book you're hunting for.
Remember! Books are first divided by subject, then by bookcase, then by shelf. Finding the book on the shelf is up to you... (Although if you actually look carefully at the shelves, the books are pretty easy to find. First off, most of them highlight when you mouse over them. Only the oldest of them do not, and I'll be replacing the older versions with newer versions as I get them. The older versions will then be moved to Rare Tomes. Which currently has no books on the shelves, because every single "Rare Tome" I have is a duplicate of another book that's already on the shelf, and I was too lazy to put them up.)

As I said, I added a 9th floor to my tower. A few of you may remember that my 8th floor on the old tower had a lovely (I thought) glass roof. I decided I would one-up myself.


Welcome to the 9th floor Observatory.

Here is my lovely glass roof, transported all the way over to it's new home on my new tower!




And to give you an idea of the scale of the 9th floor room...



Jazabelle is small for a half elf, but still. To be honest, I myself did not realize how tall the ceiling was until I took this screenshot.

Now, some of you may be wondering "What about this 10th floor you were babbling about in Homeshow?" A very big thank you to Nef for offering to donate tiles for it. I am holding off on building the 10th floor until I can decide how I would like to configure the 9th and 10th floors, and what exactly I want to have on them. As someone else said to me, "You have all the floors you need, why would you build more? What would you put on it?" Plus, I started to work on building it, then realized it would actually take quite a bit of work to build it higher since I've put all these finishing touches in. And I need a break after cataloging, rearranging, and shelving all of my books. Not that I have even a drop in the bucket when compared with some of the others like Aurelis, Barx, and Maurna, but still. Over 200 books is nothing to sneeze at shelving.

And just because they make me giggle... a view from the second floor of the two lovers.



And a closeup that no one but a trustee will see, since it's outside the window, right by the lovers. I just had to show off my wicker picnic hamper. It's not really a basket. Hamper really is the best word. Thanks much to Toade for the two sides of the hamper handle! I'll get those dividers to you soon, I swear!



Awwww, she's leaning in for a kiss!

Thank you sooooo much for bearing with my incessant chatter. I hope you enjoyed the screenshot tour, and I do hope you'll come visit, if only to see the rest of the floors! (As Gracey says, "One of the neatest things about a tower is how the view out the window changes level by level.")

If you're all reeeeeeeeeally good boys and girls (and only if you're actually interested) I'll take a screenshot of the tower from outside and post it, just so you can see how tall and ugly it truly is. 

Alright! My ego is all huge and bloated from praising myself now, so I'm going to end this post before it segues into my entire life's story from the moment of my birth or something.