Friday, June 8, 2012

Remodeling Homes and Tomes

On June 3rd, I received a text from a friend that she'd gotten sucked into decorating. On its own, that's not a bad thing. She always swears she doesn't decorate, while I take great delight in proving her wrong. Unfortunately, she sent me the text at 8 AM on a Sunday morning! Now, I don't know about anyone else, but some Sundays, I like to sleep in late. 9 or 10 AM doesn't sound too bad. I also can't operate at anything higher than zombie mode if I don't get at least 8 hours of sleep.

Those are the worst words a carpenter can hear from a friend.
This particular Sunday morning, I'd had 6 hours of sleep. You'd think I'd text back with, "That's nice," and roll over to sleep another two hours. Unfortunately for me, she said the magic words.

I can't stand the thought of friends buying carpenter items off the broker, when I can save them platinum by crafting the items myself. So I found myself shooting out of bed and scrabbling to turn on the computer as fast as I could. I logged in and rushed over to her guild hall.

She and her guild leader were building offices for the officers. Mostly my job consisted of standing around, dispensing advice when asked. I stole control for a moment or two to fix a few things that were bugging me (I like to say I don't have OCD, but I do have OCD tendencies...). After about three hours, they had most of the three offices set up, and I was incredibly hungry.

I was also jealous.

You see, shortly before building blocks were announced--and by shortly, I mean probably about two days before--I started to build offices in Homes and Tomes. At that point, I had my choice of tiles or dividers to work with. I prefer tiles, because they're more versatile. However, they're also very item intensive. I'd started to build our offices, but then building blocks were announced. I stopped. And the guild hall sat there with a torn up room and half built offices for months. And months. And months. My guildies grew tired of the half-finished, torn up section of the hall, but I persisted in leaving it undone.

Then building blocks came out.

And the guild hall sat there unfinished for more months. In this case, I had an excuse (or ten!). I was working on the Cathedral. But after the Cathedral was finished, why didn't I start on the hall? Well, then I had a library to tear up and redo! But shortly after the library's structure was finished (and long before the library's books were shelved), I received that 8 AM text.

My jealousy grew. Those offices looked good. They looked nice. They looked classy. And to be honest, I'd always envisioned the Homes and Tomes guild hall as the corporate headquarters of a company by that name. In fact, that's what I roleplay. Jazabelle owns a company called Homes and Tomes. They specialize in construction and interior design, although they have their fingers in a lot of different pies. So why did I put dorms into the original Homes and Tomes hall? I have no idea. But I did, and when I tore them out, I had a mostly-empty room with the shells of offices.

So I saw what offices built out of building blocks could look like. And I saw how little item count they took, as opposed to my tile-wall offices. By the time I'd finished making myself brunch, I was determined to finish the offices.

The offices on June 4th, a little over 24 hours after I tore up the old offices.
I packed up the old offices and sat down to churn out a bunch of dividers. I started with ten. Then I used those up, and made ten more. I used those up. I made another ten. This went on for a while as I built the structure and played with the layout, trying to figure out the best balance of office space and waiting room.

Luckily, before I could go insane crafting, Poine heard that I'd started a new project, and asked me if she could help with the crafting. She loves crafting. While I don't mind crafting, I hate hate hate repeatedly crafting the same object a hundred times. I happily foisted my crafting off onto her, while I went back to wrestling with my dividers.

I went through several different layouts. At one point, there wasn't a big open area, it was a hall lined with doors. At another point, the area where the stairs are were also offices. But eventually I decided on four small offices (two upstairs, two down), one big office, and a consultation room. I wanted my guildmates to be able to roleplay taking on a job with someone if they wanted to. The offices felt too small for that. A larger consultation room would take care of that. Anyone could use it, and it was large enough that a couple of characters sitting around in there wouldn't feel cramped.

The screenshot shows two signs per door. When I logged out June 3rd, there were actually three signs per door, and the signs were the much-less-rare Qeynos sign. Unfortunately, even at three to an office, when I woke up June 4th, I realized that I'd forgotten some people. We're a small guild, but even we have more than 12 active members. They're almost never on all at once, but they do exist!

Luckily, by the time I logged in on the 4th, Cheribomb, Degaahr, and Thumador were online. They loved the idea of the offices, and were enthusiastic in offering their help. It was at that point that I realized why I love decorating a guild hall for decorators. I didn't have to craft the items!

Degaahr is the one responsible for the partitions in the offices. I'd left them empty, and Degaahr looked around. For those that don't know, Degaahr is played by Hopsalong. She told me, "Degaahr likes his privacy," and immediately dropped a woodworking table in the office. She crafted up a divider and plunked it down in the middle of the room that I'd assigned her to share with Cheribomb.

I liked the idea of the divider, but the three to an office would have been too crowded.

After some consideration, we decided the best bet would be to tear up the crafting room and have offices over there as well. That way, it wouldn't be quite so crowded, and the office theme would carry throughout the hall.

I quickly set my guildmates to the task of crafting the various items I'd need to turn the crafting room into office space. Then I bemoaned my lack of eucalyptus. If I had more eucalyptus, I griped, I could make Neriak signs for the signs by the doors. They would look so much better than the Qeynos ones!

Before I could complain any more, my guildmates flooded me with eucalyptus and Neriak signs. The same thing happened when I realized I was out of Neriak doors, and when I realized I needed more black marble. I always forget that decorating a guild hall doesn't have to be a solo task. My guildmates reminded me of that quite handily! It doesn't matter that I was the one doing the majority of the decorating. They were perfectly happy to help in whatever way they could.

East wing from near the door, with a view of the offices.
Once they'd made everything I'd need to turn the other wing of the hall into more offices, I ...went afk. Yep, I had life to attend to. When I came back much later in the day, I went on to wrestle with the offices in the East wing.

Maebyte and Froggen had logged in while I was offline. Cheribomb, Degaahr, and Thumador all made repeat appearances.

I decided to keep the crafting table. Mostly, that was because when I brought up getting rid of it, the universal response was "Nooooooooooooooooooo!" Even when I informed them that I'd be keeping the crafting function on whatever else I built, I was told that the crafting table was preferred. So I left it alone, and packed up the room around it. Then I put up the offices.

East wing from the back, over by the offices.
The original plan was to mirror the other side exactly. However, there were two problems with that. One, when I mirrored it, there were some glitches due to the fact that the guild hall isn't centered at 0,0, and I acted like it was. (It's actually off by approximately 0.237. Yes, I really did figure out how far it's off by three decimal places. Sometimes those OCD tendencies really shine through.) The second problem was that it just felt cramped having the balcony when the crafting table was there. So I modified the rooms. Instead of four small rooms and two big ones, the East wing has three small rooms. These rooms make up for being in the less pretty section of the hall by having taller ceilings. That was a special request by Cheribomb. She mentioned wanting to build a window in her office.

Lazy NPCs taking a break at the table at the end of the hall in the East wing.
When the new offices and new signs were completed, I erased all room assignments (except my own. No one is allowed to take my office! Well, and the person who RPs a filing clerk, and the other person who RPs as Jazabelle's secretary. They have offices near Jazabelle's.) and informed the guildies that it was first come, first served. Everyone could pick their own offices, but the sooner they picked them, the more likely it was that they'd get the office they wanted.

There was a lot of running around while people tried to choose where they wanted to "bunk." Eventually, it was settled. There are still a couple of people who haven't gotten offices yet, but the majority have theirs.

Degaahr's office. AKA Hopsalong.
Degaahr was one of the first to choose an office. It's definitely creepy, but probably only because I've visited the Ghastly Druid's Den, and so know a little bit of the story behind Degahr/Degaahr.

Degaahr also has some awesome books up on those bookshelves. The books on the desk are all lists of the houses Hopsalong has built over the years. If you've ever wanted to see everything by her, now you can find all the addresses in one location!

Froggen's cool pad.
Maebyte and Froggen chose to share an office. I'm not surprised, as they're good friends, and came from Everfrost to Antonia Bayle together.

Froggen went with a green, swampy theme. Yes, the fan works!

Maebyte's office isn't shown, because she's not done yet. But her office is being done up in reds, and is very elegant (if a bit run down. Also, that coffin is creepy, Maebyte...). The contrast between the green swampy office, and the red elegant but cobwebby office is perfect!

We like to joke that I collect decorators. Gracey created Skitle. Casiphia came from Guk. Twinklin and Cheribomb (who is also known as Dawnstrike on the forums) came to Antonia Bayle to join our decorating community. Blazewolf came from Permafrost. Froggen, Maebyte, Thumador, and Sentheles came from Everfrost (and there are a few more from Everfrost who are inactive at the moment). Pizazz's mains are in another guild, but I stole the second-most important alt--the grotto and cityfest alt! I even have Afista, Aurelis (although she's stopped playing) and Jesdyr alts. And a lot of the people from other servers brought friends!
Ayemia to the left, Veiylin to the right.
Pizazz's alt Ayemia's office flew together fairly quickly. Then he showed the office to Hisvet. Hisvet liked the offices so much, that the guild gained another member. (That, and I collect decorators, remember?) Welcome, Veiylin!

Veiylin and Ayemia have matching offices. It looks to me like Veiylin is Ayemia's secretary, but what do I know?

Veiylin's office is nice and toasty thanks to this custom built fireplace.
Veilyn has an adorable, tongue-in-cheek decorating advice book written by Hisvet on her desk, while Ayemia has a much more serious (and vastly more informative, sorry Hisvet!) book on decorating by Pizazz. Pizazz's book also includes a list of the homes he's decorated.

It's amazing how large their offices feel, considering the space constraints.

Oh yes, and all of this was done with under 20 items per office!

Where's the cheese? Don't touch the gold! DON'T TOUCH THE CHEESE!
Skitle was one of the first people to join the guild. She's the Antonia Bayle alt of Gracey from Crushbone. She and Rakuno were instrumental in helping me get the guild going in the early days. As one of "the originals," she had a bedroom. Displayed there was the first gold Skitle ever earned.

When she heard I was redoing the guild hall (months and months and months ago) and turning the dorm rooms into offices, Gracey requested that her gold be hung on the wall of her office. Gracey, I did as you requested, and put the gold above your desk! All of the items in the room (except the pillows, I donated those) are the original items that Skitle had in her dorm room. Can you find the cheese?

Sentheles' first completed project!
The last of the small offices that have been completed is Sentheles'. He's very new to decorating (in fact, this office marks his first completed project. Go Sentheles!) but already has a good eye. His place is cozy and put together nicely.

We introduced him to the wonders of everseek.com and eq2decorators.com, and he spent quite a while browsing the sites looking for the perfect furniture. Unfortunately, he dislocated his wrist partway through, and then his desk fell apart (in real life). Despite the setbacks, he managed to put together his office. Now that's dedication.

The bookshelf in the back will be filled with books as he writes them. I can't wait! Especially since he's promised me copies for the Library...

Personalized office desk.
Alas, I couldn't buy one of the SC executive desks and use that in my office, so I had to build my own.

One of the perks of being guild leader is that despite forcing everyone else to try and stay under 15 items for their offices, I got to go overboard. The desk itself used 21 items! I do like how it turned out, but could wish it was a bit fancier. I may see about using player-written books to trim the edges or something.
Do you know why I called you in here? *angry Jaz*

If they ever allow SC items in guild halls, that desk will be the first thing to go.

Even if I do look awesome sitting behind it...

The chairs were custom built specifically so that they could be sat upon without causing the character to float. They're a little large, but not ridiculously so. It's just an oversized armchair! The boss gets all sorts of perks, like the super comfy chairs...

Cow butt on the books. Ugh!
Unfortunately, the boss also has to deal with sassy cows like Jadirah defiling her desk with their posteriors! And no, Jadirah doesn't mind being called a cow. It's a running joke with the guild. Froggen is greeted with "Froak!" when she logs in. Jadirah is greeted with "Moo!"...

At about the time I finished up my office, I realized we were much closer to item cap than I'd anticipated. Then again, I hadn't thought about having to build my own desk when I planned how many items each person would be allotted. Pizazz and I ran through the hall, figuring out this or that minute change to bring down the item count. By the time we were done, we'd freed up nearly 50 slots, and the overall look of the hall hadn't really changed.

Jaz and Pizazz resting after shifting the fireplace up.
Our first step was to raise the fireplace to be in line with the rest of the floor. That freed up about nine items. Unfortunately, that meant that I had to raise the ceiling, to make up for the Grandfather clock/fireplace now being 1.5 units higher.

Then we removed the side table with the cup of cocoa and plate of cookies, and replaced them with a map table. That cut down the items by two, while still maintaining the "in use" feel of the area by the fireplace.

The trim on the wainscoting really makes the room.
After further debate, Pizazz suggested lowering the entire front room. In the original hall, the floor was raised up, and it took three steps to reach it. Lowering the hall down so that it only took one step would cut the item count by nearly fifteen. I lowered the floor, but decided to leave the walls and ceiling where they were, effectively raising the ceiling without ever moving it. As I was lowering the floor, I realized the paineel bookcases had a black trim. Earlier in the week, I'd switched out the plain sumac dividers for tall sumac dividers (as well as switching the pretty-but-useless wantia chairs for the not-quite-as-pretty-but-actually-useful wantia end tables to act as stools). I liked the lip-free look of the tall dividers, but it looked unfinished. I realized that if I tweaked the ceiling a little bit, I could use the black trim of the bookcases to trim the edges of the wainscoting!

Not many tomes in Homes and Tomes...
Finally, the fountain in the West wing had to go. To be honest, the fountain was actually removed much earlier on. The seating in the waiting area had twelve sides, to match the fountain. Without the fountain, there didn't need to be so many seats. I cut it down to eight, freeing up yet another eight slots (four pillows, four blocks to act as the bench under the pillows).

Most of us are taking the offices pretty seriously. We're using the guild hall as a centralized location to post a full list of the various homes we've done, as well as homes under construction. I personally spent a couple of hours this evening hunting down old posts and even older screenshots, figuring out what projects I did, when they were completed, who they were for, what address they were at.... you know what? Let me show you instead.

Pages 1 and 2 of the book of homes I've done that are open for tour.
Each house in this book gets its own page. It goes on for pages like this.
Pages 1 and 2 of the book of homes I've done that no longer exist.
Some of the homes do exist, but the homeowners left the game.
Not only did I hunt up old posts, but I transported the post to this blog, so that if SoE ever takes down the forums, I have a record of what I posted. Then I went through and made tinyurls for each one, so I could stick them in the book. Lastly, I added links to the Facebook albums that contain more images that I usually don't wind up posting in the thread on the forums. Things like work in progress shots, or various angles I decide are too redundant, but that might show off details that the posted shots don't.

The good news is, I'm pretty much done with that. I need to make a couple of Facebook albums, and I need to run around taking screenshots of some of the projects to flesh out their albums, but for the most part I discovered that I've done approximately 25 unique houses (many of them for the same homeowners, but a complete overhaul of the house) and 5 minor remodels. That's not counting the projects I'm currently working on. It does count the projects I've put on hold, though. And here I thought I'd only done four or five houses! My brain is apparently stuck back in 2008.

Yep, we even have a directory.
So come on by to Homes and Tomes' guild hall in New Halas. Poke around the offices and see what's going on! There are still some rooms under construction (Offices B1, 1A, 2B1, and 2C1), but the main hall is complete. We'd love to have you. And just maybe you'll see something you like, or you'll browse the list of homes several of us have posted, and it'll remind you of the good ol' days of decorating.

Oh yeah, and fair warning. We'll be hosting an open house once all of the offices under construction are completed. You're all invited!

To see the screenshots I didn't post here (as well as any screenshots I decide to add in the future), click here. This will take you to the facebook album where the majority of these screenshots are stored.

Thursday, May 31, 2012

The Housing Scavenger Hunt

The Housing Scavenger Hunt (HSH) was brought up in the thread I posted about the Library on the Homeshow forums. The question of whether the Library had a section for the Hunt was asked.
The very first books on the shelf in the Library!
The answer is "Yes." The HSH has its own section in the Library on the Adventurer Authored Tomes floor. There is plenty of space for tomes documenting other player-run events as well. In fact, that reminds me that I need to move the books for the Festivals of Unity and Discord scavenger hunts to their spot beside the HSH books.

On to some background:

For those who don't know, in February of 2011, I decided to host what I named a "housing scavenger hunt." I requested submissions of homes. For each home submitted, I and the homeowner determined a good location for a clue to be hidden. Contrary to my belief that only a few people would be interested in submitting homes, I wound up with 75 homes submitted, belonging to approximately 50 different players. Some players submitted one home, others submitted many.

I learned a lesson--never allow unlimited submissions for something like this. Put a cap on it!

To give you an idea of what the HSH was, the text from the event book that each participant read is copied below. The event book was placed on the top floor of the Library v2.0, and adventurers were directed there to read the book. The event ran for one month, from Feb 8 - March 8 of 2011.


Adventurers of Norrath, 
  An associate of mine has encountered a rather embarrassing problem. She is a young wizard still learning her trade. During the casting of a routine spell, she managed to switch some runes around. The result is that she is stuck speaking in rhyming riddles!
  Jazamin has been understandably shy since the accident. However, now she has disappeared completely. The last time I saw her, she mentioned something about visiting various homes in Norrath to see if she could find the components for a cure. I would be most appreciative if you would take the time out of your schedules to see if you can track her down.
  As the Head Librarian of the Norrathian Research Library, Kelethin branch, I did some research for her. From the little I have been able to determine about my young associate's affliction, some of the ingredients for a cure will be rather difficult to obtain. There is also a bit of a timeline. If the components are not found by March 8th, 2011, Jazamin will be stuck speaking riddles for the rest of her life. Please spare us all the horror of listening to an Erudite rhyme.
  Jazamin mentioned that some of the possible items for the cure are best used fresh. If it turns out that she requires some of these items, you will not need to bring them back. Merely let me know what and where they are. In plain Common please, I am not fond of rhymes!
  To help you begin your search, I have included the last thing Jazamin said to me.
Thank you,
Jazabelle Wra'Eth, Head Librarian of the Norrathian Research Library, Kelethin branch
OOC:
  Welcome to the first Housing Scavenger Hunt! This is not a competition. I repeat, this is NOT a competition. This is instead a challenge.
  You are to "run the course" as directed by the clues you will find in players' homes and guild halls. Please take the time to explore the houses and halls! These players have opened up their hard work for your pleasure and enjoyment, and it would be rude not to take advantage of the opportunity they are presenting.
  There are two paths to pick from. One will take you through Neriak. This is marked as the "evil" path. You do NOT need to be evil to run it, but you WILL need to be able to sneak through Neriak safely. The other is the "good" path. You do NOT need to be good to run it. Both paths will take you through good and evil cities.
  Some clues in the houses and homes will have secondary instructions. If you are not interested in the prize at the end, you may ignore these instructions. If you would like to receive a prize, and you qualify (restrictions on qualifications are in the rules section), you must carefully note down the secondary instructions and figure them out.
  If you cannot find a home on the list when you click the door, try typing in the homeowner's name.
  ANYONE MAY PARTICIPATE! That is right. Anyone may participate. Complete the challenge on time, and if you are eligible, you will win a prize!
  If you find any errors with the Hunt, please let Jazabelle know immediately, so they can be fixed and others may enjoy the hunt error free.
  The hunt will continue until March 8, 2011
RULES
  1. Unless you are from another server, you must be level 20 or above to participate.
  2. You are welcome to use whatever means at your disposal to view a clue EXCEPT sending someone else to find it for you. Ingenuity is required for good characters visiting evil cities, and evil characters visiting good cities. It is possible! Just difficult.
  3. Keep a list of the items the scavenger hunt wants you to obtain. Some items are part of the game world, and so you only need to tell Jazabelle what they are and where to find them.
    Example of how you might describe a reagent to Jazabelle:
    "A plate on the table in the Halfling's house in Rivervale."
    Other items are actual items you must loot. These items must be brought or mailed to Jazabelle before you may claim your prize. At the end of the hunt, you should have 8 items to give to Jazabelle, and 12 locations to tell her. 
  4. When you BEGIN the challenge, contact Jazabelle. It may be by mail, private message on the SoE forums, or /tell. If you do not, you will NOT be eligible for a prize.
  5. When you COMPLETE the challenge, contact Jazabelle. It may be by mail, private message on the SoE forums, or /tell. If you do not, you will NOT be eligible for a prize.
  6. ONE entry per player. Do not bring multiple characters through the challenge, and expect multiple prizes. You may run the courses as many times as you desire but only once will you receive a prize.

A SAMPLE OF POSSIBLE PRIZES
  Many wonderful prizes have been donated by generous individuals. This is just a small sample of some of the prizes.
SC Plushies
Mahogany furniture
Eucalyptus furniture
Music boxes
Rare books
Rare furniture
Venril Sathir paintings
Firiona Vie statues
LON paintings
LON tapestries
Happy Scavenging!

JAZAMIN'S LAST WORDS TO JAZABELLE
Good path:
Within the manors of the Twins,
It is the place your path begins.
Innis' name is on the door,
Use the portal on the floor.
It lies below the mining bins,
Where furnace burns and bellows roar.

Evil path:
On a road where Deadmen Walk,
Close by fearful dreadknights stalk.
Through the third door to survive,
Xravilec waits as you arrive.
In room where one is made to talk,
Grab the clue while still alive.

Included in the books for the HSH are three books with clues--the good side, the evil side, and the neutral side that both the good and evil merged into. There's a fourth book with the riddles for the different components.

I had two individuals who did an incredible job documenting their journeys through the 50 player houses each of them had to visit. Optikal kept a rather amusing journal (three volumes' worth!), while Aluriel took a screenshot journal through the homes she visited. (And yes, Aluriel, if you put the link into a book, or transcribe the captions under the pictures into a book, it will go on the shelf beside the other HSH books!)

I would like to do another HSH in the future, but it was a lot of work. Part of it is that I didn't delegate work figuring out clue locations. While I did have someone write the clues for me (I'm not that good at rhymes), I had to error check each clue, location check each clue, copy each clue into a book, then deliver each clue to the homeowners. Lastly, I had to ensure that the clues were placed properly before the Hunt began. Phew!

I'm tired just thinking about it. I think I'll go take a nap... Or maybe I'll shelve more books.

The Library needs books!


The following list is a list of books that the Norrathian Research Library is missing. If you're on Antonia Bayle, and you'd like to donate or sell me one of the books listed below, please contact Jazabelle.

All donors are honored for their contributions with a plaque. If you wish to remain anonymous, there's even a plaque for that. Even nameless contributions are honored. Thank you!

Books that are bolded are rare books that are no longer obtainable via questing. If you have one of those books, please be aware that there is no way to get those books in-game any longer. (I don't want to cheat you out of your books! If you'd like to arrange for me to steal or buy the rare book from you, I'd be happy to discuss it.)

Books with a red title are newly added.

The library needs 29 (28?) books for the collection to be complete. (Order of the Frozen Wastes may not actually be obtainable.)

Donors have their name and donation posted on the Donors wall.
  1. "The Age of Cataclysms" 
  2. "The Age of Destiny" 
  3. An ancient grimoire 
  4. Book of Hate 
  5. Books of Ancient Lore
  6. Books of Ancient Myth
  7. Books of Ancient Spells
  8. "Destroyer's Folly" 
  9. A disenchanted ancient grimoire
  10. Guidebook to the Queen's Colony 
  11. History of the Hand 
  12. History of the Runnyeye Goblins, Vol. II 
  13. History of the Runnyeye Goblins, Vol. III 
  14. "Horguz" 
  15. The Journal of Samantha Rageshree 
  16. The Journal of Ubdub of the Reet 
  17. The Journal of Yasva V'Alear 
  18. Legends Paintings: Volume 5
  19. Order of the Frozen Wastes (??)
  20. The Outpost of the Overlord: A Guide
  21. "The Pawn" 
  22. Paying Homage to the Past 
  23. The Pirate Queen and the Map
  24. Remembrances - Nyalla-Phon 
  25. The Tale of Alexander Simond 
  26. A Tattered Journal 
  27. Termble Clankerbang Findings Vol. 98 
  28. a torn diary
  29. Xass's Notebook


Needs a plaque:

  1. A Dilapidated Journal 

The Norrathian Research Library, Take 3!

I posted this same post on the Homeshow forums. However, I prefer to keep everything archived here.

I love collecting books. You might even say I'm a bibliophile. But when a bibliophile runs out of space in her house, what is she to do? Build a library, of course! The first version of the Library came into existence because of precisely that reason. While building my Kelethin home, I ran out of room. I could either shelve most of my books and never add another book or item to my house, or I could move my library into a new house, and fill up my house with knicknacks. I chose the latter option.
The Library 1.0's lobby

Approximately two months later (after I'd shelved all the books), the lack of real windows in the library annoyed me enough that I tore it down, and then rebuilt it again. That resulted in Library 2.0.
The Library 2.0's lobby from the front door.

The Library 2.0's directory and information desk.
That library lasted for almost a year and a half. However, there were always little things that irritated me about it. The walls didn't line up as well as I wanted them to. You couldn't go outside the building. Each floor was a different height. I left it alone, despite all of that. For one, any time I mentioned redoing the library, I was jumped on by irate bibliophiles. Second, it took me weeks to sort, catalog, and shelve all of the books. The thought of doing it again quickly convinced me to leave it alone.

Then the Vale house was introduced. There are other library themed prestige houses. We have the Personal Library and the Arcane Academy. However, neither of them are unique, because they're pre-generated. Plus, the Library has been a tower for longer than those homes have existed. The Vale house was the perfect answer to the problem of rebuilding the Library. It's an island with character, unlike the Tenebrous island (don't get me wrong, I love the TT house. But it's very...bland. A perfect blank slate). It's a prestige house, so it's rent free--and that's a good thing, because I periodically forget to pay the rent on my houses. I took one look at the Vale house, and I decided it was high time to redo the library. We'd had building blocks and new tiles introduced. When both versions 1 and 2 were built, the only tiles that existed were cityfest tiles and the tinkered tiles. Now we have crafted tiles and building blocks!

For the first day or so, I left the old library alone. I bought the Vale house, and I began to build the tower.
Building the Library Tower version 3.0

View from the top of the partially completed Tower.
Originally I went with 10 floors, just like in Library v2.0. The problem with that was that the Vale house's item limit is much lower than the Kelethin house. Additionally, it takes more items to build a house you can run around the exterior of, rather than just building so you only see the interior. By the time I'd built all 10 floors, I had approximately a hundred items left for interior decorations and the books that count towards the item count. That wouldn't do at all.
Completed tower: 4 floors of books, three floors of other fun!
So I trimmed it down to 7 floors. That meant that I had to combine a couple of floors, and remove some floors altogether. The Lounge went away, as did the Rare Books floor. Luckily, Rare Books were just duplicates of books on other floors, just versions that are no longer obtainable in-game. Mythoi was added to "Notables and Mortals." Lastly, I moved "Chronicles" from "Chronicles, Cultures, and Hobbies," to join Mythoi. Floor IV will be pretty crowded, but it makes it easier for me to catalog the books--sometimes it's hard to tell which of those four catagories a book should fall under. By putting them all on a floor together, I neatly sidestep the problem!

I: Lobby
II: Adventurer Authored Tomes
III: Cultures, Lands, and Beasts
IV: Mythoi, Notables, and Mortals
V: Chronicles, Memoirs, and Hobbies
VI: Lecture Hall
VII: Observatory

The new lobby, south side. Pizazz thought I should switch the patterns of the floor and ceiling. While I agree with him, and think the star floor would look awesome, it just wouldn't be possible without rebuilding the entire tower. The tower floors and ceilings are rolled at an angle of 0.5, which means there's a difference of approximately 0.1 along the Z axis between the exterior of the room and the interior. Every piece of furniture was placed with this difference in mind. Furniture near the center of the room is 0.1 lower than furniture near the exterior, and all furniture is angled either 0.5 or -0.5 to keep the illusion that the floor is flat.
The new lobby, south side.
The new lobby, north side.

The directory. Spelling with books is a PITA!
Of course, once I finished the tower structure and the lobby, that meant I had to get started on decorating the interior of the tower. Then of course, I had to shelve the books. To do that, I had to destroy the old library, since none of the books belong to the character Library, and a lot of them are no-trade. I had to pack up the house and send the contents to the new library. Then I had to remove every item that wasn't a book from the moving crate, and move it back to the old library. Nearly a thousand items later, I was finally ready to start shelving books...
Four floors look like this.
Don't mind the mess. Eventually the books wind up on the shelves! Note the benches under the windows and in the center of the room, for people to sit on and chat. There are four floors that look identical to this--"Adventurer Authored Tomes," "Cultures, Lands, and Beasts," "Mythoi, Notables, and Mortals," and "Chronicles, Memoirs, and Hobbies."

I'm actually not finished shelving and cataloging the books. Because the catagories changed, I have to redo it all. However, since the structure is finished, I decided to post.
This is what a Library looks like when the Librarian goes insane.
The Library has always been a spot I've envisioned as a roleplay location. I want people to be able to come here for their lore needs. Unfortunately, I'm horrible at advertising, so that hasn't happened. It doesn't help that I forget to pay the rent on the Kelethin library, as I mentioned. The benefit to the Vale house is that it doesn't matter how often I forget to pay rent since it doesn't need rent! I've promised myself that once I shelve the books in the Library, I'll advertise.

People are more than welcome to hold lectures or what have you in the Library, despite that all books haven't yet made it to the shelves. Stop by and engage in a little RP if you encounter another bibliophile here!

In the spirit of roleplay, v2.0 and now v3.0 have lecture halls. The stools can be sat upon with either /sit or /sitc. There are also benches scattered all over the island, but I didn't take screenshots of those.
The view of the Lectern from a seat.
Because the top floor of the tower is an observatory, the board to the side of the lectern is currently a star chart.
Star chart board for your astronomy lecture needs!
However, the back of the star chart is actually a blackboard. The rotating board makes it easy to switch from star chart to blackboard. Just be sure to take the chalk off of the edge before you do, or you may sling it into the eye of some unsuspecting student!

I was given the telescope as a birthday gift a couple of months ago. To be quite honest, I had no idea what to do with it, until I realized I had been calling the top floor of the Kelethin library an observatory. It made perfect sense to me that I should make the top floor of version 3.0 an actual observatory, complete with telescope!
Luclin through the window!
Luclin and Drinal through the window.
The library isn't actually complete yet, since not all of the books are shelved. In fact, I've only managed to shelve up to H. I haven't even begun sorting them.
Library reflected on the water.
Once the books are all sorted, shelved, and catalogued, I'll be posting the library on the leaderboards for easy travel. At the moment, it's not up. It is open for visitors, however, at Library's Vale of Halfpint Delight in Freeport on the Antonia Bayle server. It can also be accessed through Library's Aerie Kolmas in Kelethin.

Thank you for visiting!

Many thanks go out to "the usual crowd" for bearing with me and helping me to error check this monstrosity. You know who you are! I'd list you all, but there are so many of you, I don't want to risk offending anyone by forgetting your name. I couldn't have done this without all of you. <3
And for those who are curious, there are more screenshots on my Facebook page. EQIIShare makes it so easy to take them while I'm building...

I am amazed and humbled. Also, update on decorating!


So apparently 400 awards on the leaderboards turns your home's name blue.

I am amazed and humbled by how much people like this house. I keep expecting the Tudor Farmhouse to eventually drift off into obscurity. It's been around for nearly five months now. Yet every time it drifts down, there's a sudden surge of interest in it, and it pops right back up. I don't know why it's so popular, but there it is.

As of right now, the Tudor Farmhouse is the only blue named house on the leaderboards (on Antonia Bayle, at least). And it's mine?! What in the world are you guys thinking?!

I am awed, humbled, and amazed. Also, slightly peeved. It's almost impossible to read the name when it's that color. Oh well. I guess I can either take it down, or leave it up and hope that there's another color in the list of awards.

Jazabelle's Housing News:

I'm still working on my backlog of projects, in between being swamped by real life. I finally cleared one project off of my plate, only to have another two line up. Luckily, one of the new ones isn't due to start for another couple of months. The other supposedly is for a person who's perfectly fine waiting a couple of weeks for me to get my act together.

It doesn't help that when the Vale house went in, I'd just come back to the game after a few weeks of break. The Vale house seemed like an answer to my prayers for the Norrathian Research Library. Being the flaky decorator that I am, I immediately bought a house. Instead of finishing off the projects I had lined up, I put together a new tower for the Library. Good news is, the tower's been done since three days after the Vale house went live. Bad news is, I haven't finished shelving the books yet. Also bad news, I keep taking time when I should be working on other projects to shelve books.

Perhaps in my next blog entry, I'll post the screenshots of the new Norrathian Research Library that I have posted up on my Facebook.

Monday, April 9, 2012

How To: Rotate Items Around a Point

(Updated June 23, 2012 for use with layout editor version 1.7.2.14)

This tutorial is for use with version 1.7.2.14 of the layout editor. If you don't have this version, I highly suggest you download it now. Because this tutorial was written before 1.7.2.14, some of the details on the screenshots may be different than the windows you see. However, the important parts of the windows are the same (the parts boxed in red), so I have not updated the screenshots. If that ever changes, I will update the screenshots to match the most current editor.

Originally, I was going to write a tutorial on how to use the circle tool. However, I decided that rotating items around a point would be the logical step after duplicating and before the circle tool.

Why rotate items? Well, if you built a complex (or even a simple) object along one wall of a room, and then realized that you'd rather have it on a different wall, instead of tearing it all down and rebuilding, you can use rotate to spin the item and move it to its new location.

Or if you want to build a dome or some other complex circle , spherical, or hemispherical object, duplicate and rotate are your best friends.

Using the duplicate function along with rotating around a point is a very powerful tool set. For example, when I built the cathedral, the half dome over the altar was built with duplicate and rotate, not with the circle tool. The reason for this was simple--the pieces of the dome alone are very simple, but when combined together create a complex looking object. Figuring out the locations for each tier of the dome would have been difficult with the circle tool. Rotate made it much easier.

It's a lot simpler than it looks.
In this case, I built a single piece of the dome, rotated it around the center, then modified each section to create the alternating colors and the windows of different sizes.

At this point, I'm assuming you've had some experience with the layout editor (or you've at least read the other two tutorials). I'll be combining a few of the easier steps in one at times, to cut down on the number of screenshots.














So to begin with, we need something to rotate. To show off the power of rotate, I'm not going to use a single item. Instead, I'm going to rotate an entire setup around the point of my choice.

First, I find the items I want to rotate. I've chosen to rotate my desk around the rug in front of it (which you currently can't see). While they're out in the house, I hit my WITH macro. If you don't know what a WITH macro is, you probably want to look at my tutorial on how to use the Diff button. The very beginning goes over what macros you'll want to have set up to understand my tutorials.














Once that's done, we'll pack all of the items I want to rotate into the moving crate, then hit the WITHOUT macro.
















Moving on to the layout editor, we'll open the with layout file.













The layout editor should take us to the Main tab. We'll hit the Diff button in order to isolate the items we want to rotate. The layout file for Diff should be the without file. Click Run. Confused? Read over the Diff button tutorial.











If we've done everything correctly, the layout editor should create a group called "Diff group 1." In this group should be all of the items we packed into the moving crate after hitting the WITH macro. We're going to select all of the items in the "Diff group 1" group by clicking on the blank rectangle beside ItemID (sound familiar?). Next, we're going to right click and select Group Mod. (Note: The name of the group in the screenshot is incorrect, because this is a screenshot of an older version of the editor. Don't panic! Group name has no bearing on what we're about to do. The instructions are still valid.)











At first glance, the window that pops up looks extremely intimidating. There are a lot of empty boxes, demanding to be filled out. Luckily for us, we don't need to worry about all of the boxes. These are the three different Group Mod features, and they're combined into one window. The top window is the Group Point to Point movement box. It's a very simple, very elegant tool, but we don't have to worry about it. It isn't our focus right now.






















What we do want to look at is the Rotate Group Around Point section. Instead of six scary boxes demanding our attention, there are only three scary boxes demanding our attention. If you've been paying attention to the layout editor, you've noticed that along the top of the normal window, above the different columns, there are titles to those columns. One label is x(E/W). That's the column that tells the game how far to move an item in the East or West direction. Another label is y(N/S). Based on x(E/W), if you guessed that y(N/S) tells the game how far to move an item in the North or South direction, you'd be right.

Why am I pointing this out to you? Because the boxes we want to fill in have X and Y labels. The assumption then would be that the numbers I need to put in here are the X and Y (or East/West and North/South) numbers of the point I want to rotate around.

(The part that's crossed out is a feature that hasn't been perfected. You'll probably never need to use it ever, so there's no point in worrying about it. It might as well not exist as far as we're concerned!)

The numbers filled out in this screenshot are the default numbers the box appears with. We'll be changing those numbers to the ones we want shortly.













So the first thing to do is to find the point you want to rotate around. If you were smarter than I was, that would have really been the first thing you did, and you would have done that before packing your first item in the moving crate. Luckily, for our purposes, choosing our rotation spot right now doesn't hurt us. My personal favorite method is to go to the approximate spot I want, and to type /loc in the game. This will cause the game to print out my current location.

My location for E/W (also known as X) is -0.02. My location for Up/Down (also known as Z--don't worry, you didn't miss anything. I didn't cover Z before, because there is no Z box in the Rotate Group Around Point section) is -1.87. And my location for N/S (also known as Y) is -6.04. Those are the only three numbers I need to concern myself with. They will always display in the order of X, Z, Y. The layout editor also displays the columns in the same order.





Once I've done that, I can go back to the layout editor's Rotate Group Around Point. I can use the X and Y numbers to fill out the appropriate boxes for my center point. I also need to fill out the Angle to Rotate box. How am I going to figure that out? Well, think of the spot that you're rotating around as being the center of a circle. You may not remember from geometry, but a circle has 360 degrees. 90 is one quarter of 360, and will take you one fourth of the way around the circle.

If we imagine our circle is a compass, from North to West or North to East is 90 degrees. From East to North or East to South is 90 degrees. From South to East or South to West is 90 degrees. And from West to North or West to South is 90 degrees. One quarter of the circle is always 90 degrees. Half the circle (from North to South, or East to West) is 180 degrees. Makes sense, right? It's two quarters, or 90 + 90. And of course, one full circle is 360 degrees.






















Something to keep in mind--the distance from the Point to Rotate around and the items is the distance from your items to the point that you pick. If you want the circle that the items travel along to be smaller, pick a point closer to the original location of the items. If you want the circle that the items travel along to be bigger, pick a /location further away from the items. And if you want the items to spin (practically) in place, pick a point somewhere within the items you're rotating! In the case of my desk, if I used my desk's /loc as my point to rotate around, everything would spin with the desk. Then I could move it to where I wanted to.

With that in mind, let's rotate our item 90 degrees around the circle, so that you can see what I mean. I've rounded -0.02 to 0 and -6.04 to -6 for convenience's sake. Once I've filled out all of the boxes, I can then click the Rotate button. Make sure you still have all of the items you want to rotate selected before you click it! It is possible to deselect them.






















If we look at the X, Y, and Rotate boxes in the layout editor, we'll note that the numbers have changed from what they were before. That's exactly what we wanted, so let's click the Save Group button.











In the box that pops up, ensure that we're saving to our working layout file, and click Save.








In game, click the LOAD WORKING macro. Your items should reappear, but now they're in a different spot! In this case, they've rotated 90 degrees to the West along the invisible circle that's centered around my feet. Originally the items were to the North. Now they're to the West.

If you're wondering why they went West, it's pretty simple. A positive number in the Angle to Rotate box will send the items "around to the West" (also known as counter clockwise). A negative number in the Angle to Rotate box will send the items "around to the East" (also known as clockwise). If I'd put -90 into the Angle to Rotate box instead of 90, the items would have wound up on my right side (also known as my East side, since I'm facing North!). Because I put in a positive number, they wound up on my left side (my West side).

And would you look at that, everything's exactly how I had it originally, except now it's in a different spot, facing a different direction!















Here's an image to help you see what the items did. The empty circle is approximately where my items were originally. When I rotated them 90 degrees around me, they wound up to the West. The desk is still facing me. Imagine if you will that the item is on a track that goes in a circle around me. No matter how big or small I make the angle to rotate, the desk will always face me.















And there you have it, the simplest method of rotating items. You can combine this with duplicate, so instead of rotating the original items, you're rotating the copy, leaving the original in place, for some really neat effects.

Happy decorating!